The GMail outage of 2010, where Google had to restore 10% of GMail accounts from tape backup, was precisely because of this. A C++ migration script had used the "x = 0" construct, which set the variable to false and made the script go haywire. So not a theoretical concern. The other major takeaway from this was to always treat your migration scripts like production code and use the same warnings, tests, and defensive programming that you would use everywhere.
if (TIMEOUT ...
if (NO_SETUP ...
if (REQUESTING
if (PENDING
if (DEACTIVATED
if (USER_INVALID ...
to: if (object.action.send_timestamp ...
if (object.state == ...
if (object.state == ...
if (object.state == ...
if (object.state == ...
if (database.users_query (USER_BY_STATE, ...This is one of the biggest traps I’ve seen in code review. Generally, everyone is coming from a good place of “I’m reviewing this code to maintain codebase quality. This technically could cause problems. Thus I’m obligated to mention it”. Since the line of “could cause problems (important enough to mention)” is subjective, you can (and will, in my experience) get good natured pedants. They’ll block a 100LOC patch for weeks because “well if we name this variable x that COULD cause someone to think of it like y so we can’t name it x” or “this pattern you used has <insert textbook downsides that generally aren’t relevant for the problem>. I would do it with this other pattern (which has its own downsides but i wont say them)”.