You see the same effect mirrored in illicit distribution of copyrighted works. Sharing movies increases box office revenue. Sharing albums increases music sales.
The people who get a copy for no charge weren't going to buy a copy in the first place. When you expose them to the product, some percent go on to become fans, advertising the work, and perhaps giving money to support it.
Read through my past comments from last year to find more info.
And it's not a service, it's a copy. Customers are explicitly allowed to resell it, and they have. And I still earn enough cash to continue developing it.
And I have the search engine top hits. And I have thousands of social media comments linking to my website. Copying a business isn't just about copying the product. They have to copy my reputation, too. And my sales channels.
Stop being so afraid. Selling free software is good, and sustainable, and those who think otherwise are extremely naive, ignorant, or with ulterior motives.
There's no doubt putting up your source code makes your business much easier to copy. If I spent a year building something sophisticated with the intent of selling it, why would I give someone else, with possibly more resources to market, a free competition? It may have worked out for you, but I think so non nonchalant saying "its not a problem ever" is rather bold.
This is a known problem even in the hardware space, where Chinese companies will copy an existing problem 1:1 and flood the amazon market with 20 different listings.
No, it's not. Under capitalism, if Amazon could just take your book and start selling it without paying you a cent then nobody would be incentivized to write books anymore. That's the entire point of copyright.
I don't know what your business is, maybe you really carved out a niche that works for you, but it's not built on top of solid principles. I think you've just been lucky enough not to catch the wrong kind of attention because the more successful you are, the more economical it is for someone to invest resources into stealing your lunch.
If you deal with the typical consumer base then the single most important thing is always going to be the price and that's the one thing you'll never be able to compete on.
> Copying a business isn't just about copying the product.
You're really getting your wires crossed here. This "wisdom" is used to show that you can't win by simply copying someone else's winning idea. A reseller isn't copying your business, they're just reselling your product.
And the entire point of copy/left/ is to make the code a public good, a commodity. Everyone owns the code I write, and everyone is entitled to make a business from it.
If they have better marketing than me, earning a lot more money than me with the verbatim program, that sounds like my software was priced wrong and I should set the price higher. How high -- $50,000/copy? Who knows. If someone wants to make themselves my distributor, they /should/ get paid for that.
That kind of competition -- yes, it is competition -- would inspire /cooperation/. That would give both of us, the distributor and myself, incentive to work together to maximize both of our profits.
Another example is with my program itself. It's a desktop application, a local management client for a tablet that otherwise must use its manufacturer's cloud service. I am directly competing with the manufacturer. When I receive money for my program, $12/year, they loose a customer of their service, -$36/year. BUT -- many, and I mean MANY of my customers told me they would have returned their $500 tablet were it not for my software, after using which, made them keep the hardware. I estimate that my software has saved the manufacturer over $500,000 in returns.
That means: my software has /increased/ the total value of my competitor, and we are /both/ making profit. My software literally expanded their market.
And if a distributor of the verbatim program wants to expand /my/ market, I'm all for that. But I don't think they will, because /they know/ that anyone else can do exactly what they're doing. They need to add something of value. Sometimes, marketing can be value, sure. More value is derived from the program itself -- that's why people buy it in the first place. Not because of its marketing, but because of its function.
And if they improve my program, the function, they MUST release the complete corresponding source code, and they MUST do so granting forwards the same copyleft privileges I gave them. And that means I can, and will, take their improvements and merge them back into my original product. And since I have the first mover advantage, the reputation, the search engine hits, the community engagement, I will probably win.
And if I don't win, the user /does/. They get a better product at a better price. That's the WHOLE POINT of free software, that it's good for the user, not for the developer. It's the kind of software I use myself, so I elect to write it, too. It's the world I want to live in.
You have an obsolete understanding of the world, a misunderstanding of the motivations of free software, and are totally wrong about the dynamics of selling free software.
> If someone wants to make themselves my distributor, they /should/ get paid for that.
I have to admit you're the first person I've ever talked to who would be happy to let others commercially exploit the fruits of their labor without any sort of compensation, while actively trying to make a living from that labor yourself, fascinating!
> That kind of competition -- yes, it is competition -- would inspire /cooperation/. That would give both of us, the distributor and myself, incentive to work together to maximize both of our profits.
If you really want to call that "competition" it's unfair competition, more specifically free riding. You make the software, they sell it for cheaper and keep all the money, that's the premise of my concern because your license allows it. They don't really have an incentive to work with you because their goal is rapid exploitation of their victims.
> When I receive money for my program, $12/year, they loose a customer of their service, -$36/year.
Categorical error. You didn't make that money by exploiting their labor, you made that money by making a better product with your own labor. That is real competition unlike the scenario we're discussing.
> That means: my software has /increased/ the total value of my competitor, and we are /both/ making profit. My software literally expanded their market.
Sure, the OEM makes the tablet and you make the software which is an obvious symbiotic relationship. It's also a categorical error because it's not comparable to the scenario we're talking about.
> But I don't think they will, because /they know/ that anyone else can do exactly what they're doing.
Why would they care? It's not like they're investing any real effort into it. They just need to make a few sales to offset the ~30min cost of setting up a cron job and creating a listing.
> And if they improve my program
They won't, that's not the type of actor I'm concerned about.
> And if I don't win, the user /does/. They get a better product at a better price. That's the WHOLE POINT of free software, that it's good for the user, not for the developer.
That's a really weird take on the free-riding problem. Yes the user wins for a few months before you go out of business - that is generally bad for users because it means the end of support.
> You have an obsolete understanding of the world
Yes, clearly. This is the first time I've read about a story like yours and I've read a dozen stories about high profile projects being forced to relicense from AGPL to BSL/SSPL or another non-free license, stories of people having their projects cloned and having their lunch stolen overnight.
People would rather watch ads than spend $1 to remove them, they'll visit a small business to get extensive advice and then buy from Amazon because it's 10% cheaper, they'll buy a terrible quality $2 gadget from Temu over a locally manufactured, high quality gadget for $10, but you want me to believe that given the choice, most people wouldn't take a "75% off" deal in a heartbeat...
What's fascinating is that you just described every employee, ever. At this point, I'm giving up on you. Consumers are price sensitive? Please, they buy Funko Pops and Frappachinos by the millions. It's not about cost, it's about convenience and authenticity. People will pay for convenience, for software that does what they want, from its official source.
It's cheap to sling bullshit like yours and costly to refute it. It's costlier to build a cash-positive business selling copies of free software, in the face of that code, and binary builds, being available -- by others, for no cost -- in various package mangers and popular source repositories.
You're just wrong, dude. You don't know what you're talking about. I'm tired, and done, arguing with you.
Really, employees do work "without any sort of compensation"? Are you even listening to yourself?
Stop projecting, if you don't want your arguments to be scrutinized then don't engage in debate.
Thanks for your work! I have enjoyed RCU and now use it regularly for backups, file transfer, etc. I'm glad to hear that it seems to be sustainable.
But that wouldn't hold up if games were released under a FOSS license. There would be nothing stopping me (maybe trademark law? I'm sure there are workarounds) from setting up "SteamForFree", rehosting every game with the same user experience as Steam, and offering access for a small monthly fee to cover hosting costs and make a tidy profit.
I'd like to offer source code, allow modifications for personal use, while prohibiting redistribution and certain types of commercial use (e.g. companies over $x million in revenue). That's a pretty fundamental mismatch between what I feel comfortable with in order to protect my income and what FOSS licenses allow.
I do think though that disallowing "certain types of commercial use" is a poison pill that would prevent your project from getting any significant adoption.
I think a better option would be something like GPL but with the "you can redistribute copies of this to anyone you like without paying me" part stripped out. (Maybe replaced with a provision that allows transferring your license to someone else, but then you're not allowed to use it afterwards.) The goal being to protect consumer freedom to exercise ownership rights over their software (including the ability to modify it) without simultaneously trying to abolish the copyright system and killing your own funding mechanism in the process.
Remember that people regularly walk into small businesses and spend 15 minutes talking to an expert asking questions about the products they sell. As soon as they get quoted a price of $120 they scoff and order it from Amazon because it's $20 cheaper. Consumer price sensitivity is... extreme.