Only electronic device I’ve ever returned.
Also they tend to have stronger than necessary backlights. It might be possible to calibrate around this issue, but the thing is designed to be viewed from the other side of a room. You are at the mercy of however low they decided to let it go.
Was this the case even after enabling the TVs "game mode" that disables a lot of the latency inducing image processing (e.g. frame interpolation).
you can think 'but thats inhumanly fast, you wont notice it' but in reality, this is _very_ noticeable in games like counter-strike where hand-eye coordination, speed and pinpoint accuracy are key. if you play such games a lot then you will feel it if the latency goes above 1ms.
It’s gotta be the most commonly mixed up things I’ve seen in the last twenty years as an enthusiast.
the part of feeling the difference in response times, that's true though, but I must say, the experience is a bit dated ^^ i see more high resolution monitors have generally quite slow response times.
<1ms was from CRT times :D which was my main counter-striker days. I do find noticable 'lag' still on TV vs. monitor though but i've only tested on HD (1080p) - own only 1 4k monitor and my own age-induced-latency by now far exceeds my display's latency :D
I still use CRTs :) However more than input lag, for me its motion. Which is driven by panel response times and I just cant stand even the best modern OLEDs for motion unless its 240hz and up.
> I do find noticable 'lag' still on TV vs. monitor though
Yeah you likely will to be honest. Most even average monitors will be single digit, 1-2ms maybe at most. Depending upon TV model, game mode may only get you to low double digits. High end panels should get you to pretty low single digits though, like 4-5ms.
Rtings basically gives you a number that represents average lag without screen tearing. If you measure at the top of your screen and/or tolerate tearing then the numbers get significantly smaller, and a lot of screens can in fact beat 1ms.
I really don't know why it's not more common. If you get a Samsung TV it even has a dedicated "PC Mode".
Then I bought a real display and realized oh my god there's a reason they cost so much more.
"Game mode" has no set meaning or standard, and in lots of cases can make things worse. On my TV, it made the display blurry in a way I never even noticed until I fixed it. It's like it was doing N64 style anti-aliasing. I actually had to use a different mode, and that may have had significant latency that I never realized.
Displays are tricky, because it can be hard to notice how good or bad one is without a comparison, which you can't do in the store because they cheat display modes and display content, and nobody is willing to buy six displays and run tests every time they want to buy a new display.
A bunch of TVs don't actually support 4:4:4 chroma subsampling, and at 4:2:2 or 4:2:0 text is bordering on unreadable.
And a bunch of OLEDs have weird sub-pixel layouts that break ClearType. This isn't the end of the world, but you end up needing to tweak the OS text rendering to clean up the result.
Televisions are also more prone to updates that can break things and often have user hostile 'smart' software.
Still, televisions can make a decent monitor and are definitely cheaper per inch.
I have a couple of budget vertical Samsung TVs in my monitor stacks.
The quality isn't good enough for photo work, but they're more than fine for text.
I don’t play a lot of fast paced games and I am not good enough at any of them to where a frame of latency would drastically affect my performance in any game, and I don’t think two frames of latency is really noticeable when typing in Vim or something.
I hope you mean lower? An OLED pixel updates roughly instantly while liquid crystals take time to shift, with IPS in particular trading away speed for quality.
If I were to use a TV, it would be an OLED. That being said, the subpixel layout is not great: https://pcmonitors.info/articles/qd-oled-and-woled-fringing-...