Steam Machine
store.steampowered.com
store.steampowered.com
I don't pretend to have any insight into whether this theory is correct beyond that it seems to track with what they've been doing lately, or any expertise to make claims about whether it will work or not. In a lot of ways, this might just be a projection of my desires as a gamer who enjoys not having had to boot into Windows to play something for quite a few years at this point. I do hope that maybe they're just crazy enough to not only try this, but pull it off though!
It's already happening. Lenovo released a SteamOS variant of the The Lenovo Legion Go S.
Of course, Wine was very lackluster in those days, and for a while I was worried they'd eventually give up with the monumental effort that would be involved in getting it up to snuff.
It's now over a decade later and they're still at it and have made monumental leaps. Valve truly was and still is playing the long game here.
Imagine if Microsoft had never threatened their business with the Windows 8 store and the anxiety of Microsoft locking down their platform.
The weak link in your theory is that Microsoft is in control of the future of the DirectX API, not Valve, and it is Microsoft who is working with nVidia and AMD and game studios to evolve DirectX to take advantage of the latest GPU features. SteamOS can at best follow closely behind but can never take the lead without Valve developing their own games API that games developers an GPU makers are willing to target.
Though not necessarily the case since selling steam devices also will make steam the default even more which could also be a primary reason it could also be both, who knows.
why else would Valve spend so much time and money on Proton? To eliminate the dependency on Windows. Windows is still the OS for gaming. Valve doesn't like that and they are successfully slowly changing that.
Now, if they would just build their 1st party titles for arm64 macOS. I would love to play Portal 1, Portal 2, and Half-Life 2 et al on my decked out MacBook Pro, but I can't. Why can't I? Well, MacBooks are such a slim slice of the market. Yeah well it would be slightly more of the market if I could play Team Fortress 2 on this thing.
Because while Proton is nice there are many things in KDE that fall down because of how contribution works.
I'm so happy to read this
the last few in years in tech have been depressing, like no one cares to make something that's actually better for the consumer, it's made me into a cynic and I hate it
Might also help to slow down enshittification by a bit if there was a popular alternative. Maybe something like Waydroid could even ease with transition.
I just hope Google & Apple read, understand and follow this.
it rings hollow from a company whose entire bedrock for existence is DRM procedures.
does Steam still disallow accounts from playing more than one independently owned game at a time without special procedures?
> Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC.
So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement?
[1] Steam Frame, which is the VR Headset releasing alongside the Steam Machine. Dedicated discussion here https://news.ycombinator.com/item?id=45903325
https://www.tomshardware.com/peripherals/gaming-headsets/han...
Edit: foveated streaming, not rendering
CodeWeavers just announced[0] CrossOver on ARM a couple of days ago, so yes.
[0]: https://www.codeweavers.com/blog/mjohnson/2025/11/6/twist-ou...
If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...
ProtonDB is a goldmine when a game doesn't work. Oh, and switching from Nvidia GPU to AMD GPU seems to have worked great to get games to "just work".
SteamDeck is out since February 2022 and does all that. You can use a BT mouse&keyboard, plug a USB-C screen or dongle for HDMI. I did live presentations with that quite a few time. It's just a computer with another form factor.
It's not "dangerously close", it's been there for years now.
Basically only competitive gaming with kernel level anti-cheat are problematic.
if you have an AMD GPU, Linux Mint does everything 'gaming' - on top of installation, bluetooth and printing(!) better than Windows
No need to mess around building a gaming PC anymore.
if you have an AMD GPU, Linux Mint does everything - including installation, bluetooth and printing(!) better than Windows
If I could have a machine like this instead, I'd happily buy it instead. Windows has zero use for me other than playing games
The Steam Deck is kind of close to this although the screen isn't the best. I think the closest you can get to this right now is adding a graphics card module on a Framework laptop.
Unless they remove fans, or have limited hardware, but that's already a steam deck: just add a keyboard and a larger screen.
Everything is kinda a dumpster fire, but they nailed steam games.
I realize this may not be practical, but it's kind of weird that PCs have been more or less stuck with a protocol designed for XBox 360 controllers for 2 decades now, while the locked-down console space is seeing much more experimentation and innovation around input. The original steam controller at least hinted at being sort of an open platform for this sort of thing, although it didn't really take off. Fingers crossed for the new version.
Microsoft really did it right with the XSX controller. They took the old X360 / Xone design (perfect for large and medium hands) shrunk it slightly and then added cut-outs and and angled button surfaces (perfect for medium and small hands). The Elite is similarly good, with the back buttons being elongated and thin, meaning everyone can reach them comfortably without them getting in the way.
https://docs.handheldlegend.com/s/sinput/doc/sinput-hid-prot...
I don't think Steam has ever published specs for their protocol. And without Steam, their old controller would fallback to a mouse/keyboard mode. The Linux kernel drivers (that didn't require Steam) were reverse engineered. Hori released a Steam Controller recently. Even that still had an XInput fallback switch.
I used that to set things like boost in rocket League and it felt super intuitive.
They should have put them just above the joysticks, like the PS5 controller
Better, they should have made them detachable with a magnet, similar to the Switch JoyCon's system, what a missed opportunity
It forces everyone to make the same controller, so the developer knows what the user will have.
On the surface the lack of popular multiplayer titles that require a kernel-level anti-cheat is a heavy downside, but gaming is extremely fragmented these days. In 2004 everyone, save for the casual players, at least tried DOOM3 and Half-Life 2. In 2025 Fortnight has an all-time peak of 12M players, but at the same time there are many millions of Minecraft players who never even launched Fortnight. And DOTA2/LOL players who've never launched either of those 2. And then you see a bunch of indie titles selling tens of millions of copies, and their player base is completely unrelated to those above.
The days of the gaming mono-culture are long gone, and inability to play a limited number of Game As A Service titles is not as severe of a handicap anymore, especially since people who play those kinds of games aren't typically as interested in any other titles. For better or worse, peer pressure doesn't work as heavy these days, as it used to
Point taken, it really is marvelous! When I was running Gentoo Linux, and Windows 2000 back then I never thought things would be so portable and simple!
It's a downside if all you want to do is play those games. But it's an upside if you're hoping they someday ditch all that nonsense. This puts more pressure on those publishers.
"Casual player" is very poorly defined.
You are comparing concurrent players with unique players (IIRC half a billion for Fortnite ?)
"Many millions" hardly means anything when you use it to cover 3 orders of magnitude.
And so on and so forth...
Computer vision based cheats using an external machine that records the game's final rendered frames, process them with specialized YOLO models, and control "mices" and "controllers" to aim for you already exist.
If the aim for kernel level anti-cheats was to combat cheating, they have failed and are completely worthless.
It has to be no more than 800€ then if it also wants to compete against the console market.
Even 800€ is too much imo because looking at the specs it's already not a "future proof" build, more like a previous gen gaming laptop
0, https://www.theverge.com/tech/818111/valve-steam-machine-han...
The console makers have avoided these price increases by mass producing the same sku for a while now. If stocks last into 2027 they will likely remain the same price. If they don't I imagine the console prices might jump a bit too.
I really like the controller, I think I'll pass on the device and just stream from my PC to TV.
For me, I'm looking at this like a nice micro itx build, and I'd probably pay up to a grand for it. (pending final specs and performance reviews, because it's kind of hard to compare it's custom chips on paper.)
- 2 USB3-A on the front
- 2 USB2-A on the back
- 1 USB-C on the back
If you want to plug an external USB hard drive or SSD at full speed, you'll need to plug it at the front? Or use up the only USB-C port...
I suspect most joysticks sold today come with a USB-C to USB-C cable, so if you want to charge your controller you either need to plug on the back, use an adapter, or get a USB-A to USB-C cable?
Also the single USB-C port isn't Thunderbolt/USB4, and they're only including gigabit ethernet, which is disappointing but perhaps understandable if they're trying to keep it at a low price.
Current Xbox and PS5 controllers charge with a USB-C port on the controller end but a USB-A port where the plug into the console.
As for gigabit fewer and fewer people have ethernet routed to their office/TV area much less >1gig networking to take advantage of anything better than a 1 gig.
I have a Y-splitter for my PS5 controllers and if I didn't, I would have had some sort of controller dock. I assume I would do the same for this. Either way, TV is too far from my couch for a cable, so I wanted to keep playing and charging I'd use a powerbank from my coffee table.
Gigabit Ethernet...that's sad, I'd take 2.5G, so I can better stream my legally ripped Blu-rays. I assume most people don't care because they would use Wi-Fi or their switch only goes to 1G. Better than JBL making android TV sound bar with 100mpbs.
I think it purposely designed, so you don't try to build a NAS on it.
C to A converters for devices are technically verboten since they would allow an enduser to make a A to A cable, which can fry hosts if you plug them into eachother if they don't support USB OTG. You can lose certification if you try to ship a device with a C to A converter.
Because of that, USB-A devices with an optional A to C converter (or neater devices that have both plugs on them natively) are what makes a lot of sense for a lot of people for the kinds of devices that live on a key chain. So it makes sense for that to be the default on the front of a desktop, IMO.
although I own a bunch of those usb-a->c attachments you plug on the end, so it wouldnt make much difference
Gigabit Ethernet is definitely a bummer when I'm close to having fiber all the way to my PC.
while things can be charged with USB-C cables, the only thing I've ever received A C-to-C cable is... a USB-C wall charger. Granted I haven't gotten a USB-C iPhhone yet and I gotta imagine that one is C-to-C.
Generally lots of pack-in cables I've seen in the wild for charging devices continue to be USB-A-to-C. Switch 2 ports are USB-A, PS5 front port is USB-A... we're still getting there.
Yes, the controller is charged through usb-c, but you can just use any charger around to charge that. I mean, the battery should last for 30+ hours so you only need to charge it on a weekly or biweekly basis with heavy usage.
Edit: I specifically use a gaming-only PC. The hardware is used for nothing else. Hence, discussions of rootkits don't really bother me personally much and on balance I'd really rather see fewer cheaters in my games. I think it would be the same with any of these machines - anything Steam-branded is likely to be a 99% gaming machine and their users will only care that their games work, not about the mechanisms of the anti-cheat software.
There's also been numerous userspace ACs that work well and also run in userspace (EAC, Battleye, etc.) that have been enabled for Linux/Proton users (including by EA with Apex Legends at one point). A lot of the support for Linux mostly comes down to the developer/publishers not wanting to and not because of technical reasons.
I think Valve said something about working with anti-cheat developers to find a solution for the Steam Deck, but nothing happened. Perhaps they will do something this time.
With a TEE, you could scan the system or even completely isolate your game, preventing even the OS from manipulating it. As a last resort, you could simply blacklist the machine if cheats are detected.
There would probably still be some cheaters, but the numbers would be so low as to not be a problem.
> ... a discrete semi-custom AMD desktop class CPU and GPU.
> Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
(and yet still have a problem with cheaters, see all the bans following the Desert Perpetual raid race)
- No price
- No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board.
- "4K gaming at 60 FPS with FSR" but doesn't mention what kind of games it can run at that quality.
- No performance benchmarks, or mention of what the equivalent retail CPU/GPU to their custom one is.
At face value this seems like a $500-600 PC, and that's also the price it would be able to compete with consoles at.
With 99.9% certainty this box is carrying on the legacy of the Deck and the Deck OLED, which means that it has a 100% custom crafted SoC with soldered components. Which also means they also could perform some trickery not found in "normal" PCs, like UDMA and custom interface.
> "but doesn't mention what kind of games it can run at that quality."
According to the specs it has a custom RDNA 3 chip w/ 28 CUs and boost clock at 2.45Ghz. The Playstation 5 has a custom RDNA 2 chip w/ 36 CUs @ 2.23 GHz and the Xbox Series X has a custom RDNA2 2 chip w/ 52 CUs @ 1.83Ghz.
Given the optimizations AMD made in RDNA 3 (the "budget" 9070XT can easily keep up with the prev gen "enthousiast" 9700XTX) I could make a safe bet it's on the same level of performance as a Playstation 5
> "No performance benchmarks, or mention of what the equivalent retail CPU/GPU to their custom one is."
~7600X, ~RX7700, but like I noted earlier that's meaningless because the overall architecture of the hardware in this box is likely completely incomparable with a generic PC (just like with XBX and PS5, by the way)
Here are some of their results:
> In Cyberpunk 2077, running at 4K, it’s a surprisingly stable 60fps, albeit with the caveat of that using FSR 3 upscaling on Performance mode with Medium quality settings. But, also: basic ray tracing, something the Deck can’t even think about enabling outside of very specific games.
> The next game I tested, Black Myth: Wukong, is best run with its own RT effects switched off. Still, it also averaged around 60fps on otherwise similar settings: Performance-level FSR 3 upscaling to 4K, plus the Medium quality preset. And, in an almost unnerving repeat performance, Silent Hill f ran close enough to a solid 60fps (with most drops owed to Unreal Engine 5’s signature stuttering) on the Performance-level graphics settings and, once again, FSR 3 running on Performance mode.
[0] https://www.rockpapershotgun.com/hands-on-with-the-new-steam...
My initial thoughts were that this thing would cost considerably more, but I'm looking at the specs and it might not be too bad. Maybe it'll start at $499 or $599 and go up $749 or $849. I'm guessing SoC and not easily upgraded. It says Zen4 so it won't be Strix Point/Halo, but maybe some bastard variation with a Zen4 core and newer GPU than the Deck.
I have no qualms about couch gaming with a KB+M if I can do it with my friends and my already extensive Steam library. Unless they completely drop the ball on this, I'm in.
It will all come down to the price.
Almost certainly. This is the direction the industry is heading, and the perverse unavailability of high-end discrete graphics cards is the nail in the coffin.
See also the Framework PC.
Frame becoming a mainstream device (compared to any random combination of components) might make a difference that way.
SSD and RAM are user replaceable, CPU and GPU are soldered
SSD and RAM are upgradable, source:
https://www.theverge.com/tech/818111/valve-steam-machine-han...
According to a video by Digital Foundry, the main limitation will be the 8 GB of VRAM (some new games may require more), which definitely can't be upgraded.
I wish they could sell at $300-$500, that's really going to make this a must have for this year.
Hmm. Not that it is big deal, but I would be somewhat worried about true longevity with the VRAM. Not sure if SteamOS helps there, but on PC some new titles are going over the 8GB VRAM.
From your mouth to Tim Cook's ear, friend.
Interesting that it uses KDE Plasma for the desktop
It's something that doesn't get headlines, but a real barrier for enjoyment for a console-like PC. Hate being stuck with 'guest 1' and 'guest 2' or whatever. Many games want each player to progress and without true multi sign on, it just doesn't work. Hence games dropping local multiplayer on PC.
(Or, to put that another way: fundamentally, I want a game console — a piece of well-integrated consumer electronics that lives unobtrusively in my entertainment center, hooked up to my TV, requiring no maintenance, controlled entirely with a Bluetooth gamepad. But I want it to enable me to run both 1. current-gen games at at-least-equivalent fidelity to the console ports of those games; and also 2. "all the games a Windows PC can run." So, anything on Steam, yes; but also, all the weird little indie games on itch.io that never make it to Steam; and old DOS/Win31/Win95 games (either as polished ports from GOG, or through various forms of virtualization/emulation I'd set up myself); and even the little freeware games floating about on the "old internet", that someone made in Game Maker or RPG Maker 2000 or even as a standalone Flash projector executable, way back when.)
The closest thing I had found to that description so far, that even might work for the use-case, was the ROG NUC.
I wonder how this compares to that?
In a world of locked bootloaders and ever more locked down device, valve is pushing the envolope with a linux based gaming console.
This one simple thing is the only thing that makes my SteamDeck+Dock feel like a second class console. So far they only claim it's for the Steam Controller, but I'd be great if it worked with the handful of 8bitdo or Switch controllers I've been using.
i'm having a hard time describing the feelings this makes me feel. like i've been stressed, bedraggled and worn down, and suddenly there's a moment where i can just rest
it's nice to be excited about something for once instead of the baseline expectation of a horrible adversarial experience, which is the case for most tech in 2025
it is somewhat depressing that it's this novel to expect a piece of hardware to actually exist to make my life nicer vs the default of being an abomination that tries constantly to extract money and information from me like a fucking vampire
(and i guess, not having used this yet, this also speaks to valve being one of the last companies that i have any trust in to be capable of making a business decision that makes them less money in the short run in order to deliver a better product)
Considering how big GPU silicon is, when you have both integrated and custom, it'd have made sense to integrate them.
If this thing can get me a console-like experience and allow me to play my extensive library of games (most of them classic/vintage games you can’t get on modern consoles) hassle-free, then I’m (probably) sold!
And on top of that it runs Linux. Awesome, just absolutely fantastic!
Running x86 PC games on higher end Android devices already works better than you might expect via gamehub/gamehub lite/winlator, but it requires much random trying of different driver and runtime versions for every game and even then a lot don't work or have issues.
Holy shit, it's the Year of The Linux Desktop, for real this time. It's happening. It's actually happening.
A standard Arch Linux/KDE[0] PC for every home, in a polished, vendor-supported package. Like Apple, it's a single standard hardware/OS pair, so, FOSS' fatal hardware-support hell might well be made obsolete. The vendor is a household name corporation. There's an incredibly fortuitous (for Linux) market dynamic at this point in time, of "commoditize your complement"—the dynamic that Valve has incentives to invest massively in giving away a nice thing for free, because that does bad things to its competitors. And Steam is... the killer super-app to end all killer apps.
[0] https://en.wikipedia.org/wiki/SteamOS
This is real life!
Compact and looks nice, no qualms about displaying it in the living room, with customizable front panels.
Optimized to just barely hit 4K 60 fps as cheaply as possible.
Controllers designed to avoid stick drift, easy to charge, and featuring low-latency wireless connections.
Stream from a Steam Machine to a Steam Deck or a Steam Frame if you have one; the Steam Machine enhances your other purchases further.
Instantly supports everyone's libraries of dozens, if not hundreds, of games acquired over the years.
And you can just use it as a desktop computer if you like?
Give me the Gabecube!
Mac Mini m4: 127 x 127 x 50 mm = 0.8 L
Steam Machine: 156 x 162 x 152 = 3.8 L
That's 4.76 times more volume.
PS: I know its custom Arch Linux under the hood, I'm talking about mass market nomenclature.
What a refreshing thing to hear in 2025... :D
W shadow drop.
I am skeptical about this, especially streaming. I assume the steam box will be running steam os aka Linux with iirc kde and leveraging game scope.
I have my steam deck docked to the living room tv and regularly try to stream from my gaming rig running manjaro and hyprland, to mixed results. Moonlight/sunshine has only ever crashed, and steam's native solution will often crash on the deck side immediately, leaving the game running on my PC. Or the game will play but no video will be sent. Or the controller input won't be sent.
They still as of last week have a bug where native steam streaming simply doesn't work if you have the deck docked with Ethernet but also have wifi on. You gotta switch off wifi for it to work or unplug Ethernet.
I've tried to keep a thread going listing options for streaming and the problems with each but valve locked it https://steamcommunity.com/discussions/forum/11/382078096812...
>Valve won’t necessarily sell any of those extra panels, but says it’ll release the CAD files so you can design and 3D print your own.
I also purchased a Steam Link and Controller a few years ago. Still works like a charm.
I was planning to build my own PC in 2026 to be the new Family gaming system. I don't plan to purchase game consoles, now. However, after seeing the new steam machine, I will wait to see the costs before I make a decision.
Seems like the Steam Machine.. if powerful enough and decent price.. can still be used as a PC. Otherwise, I will just build my own and stick Debian on it.
Be interesting to see how the Steam Machine does against XBox and PS. Seems like Microsoft may lose this battle unless they do something different with their next-gen. By different I mean that gets people excited.
Honestly, I think this is a good thing for Games Consoles. Lets me honest.. Games Consoles have not been proper "Games Consoles" since the GameCube, PS2 and first XBox. Since then, they are been more PCs than anything.
Playstation/Xbox know you're locked in because you've already sunk money into the console, and they use this pricing power against you.
Isn't it just a relief to see a product announcement where this is a proudly announced selling point.
The HDMI Forum yet again rearing it's ugly head by continuing to block GPU manufacturers from implementing HDMI 2.1 in the Open Source drivers
Also why announce it without a price?
This may backfire if valve does not come clean with this technical support.
Is there a reason there couldn't be non-regulation copies of games that don't do anti-cheat but are otherwise fine. Like metal baseball bats, oversized golfballs, etc. Official, but not allowed in competitions?
I'm confused...
I've never seen marketing embrace southern culture like this.
I love it, y'all!
Truly the only litmus test for any gaming system released from now until 2027.
Now people will need to give Steam real money to buy their new devices.
Two companies, both (quasi) monopolies in their field.
Company A built its fortune by exploiting people.
Company B built its fortune by building (somewhat) decent products.
Company A developed a very advanced approach to hiring: specific questions to assess a candidate’s psychometric profile, screens to weed out bad choices, and a laser focus on the "top 0.1%".
Company B made it very public that hiring well is vital and encouraged every employee to think about it and participate. They even published an Employee Handbook years ago [0]
Today, many startups copy Company A’s playbook: crafting advanced questionnaires, trick questions, and trying to detect behavioural traits in their candidates.
No startup (that I know of [1]) has adopted Company B’s strategy.
Take your pick on who Company A is. Company B is Valve.
[0]: http://media.steampowered.com/apps/valve/Valve_Handbook_LowR...
[1]: I kjnow of one that <<pretends>> to
What would make the console players consider paying effectively twice (compared to the current ps5 prices) to play the same games? I think such a device would have to be priced competitively with ps5 for me to even consider having a separate gaming device/replace the console in the living room.
EDIT: I mean the VR googles.
Not being able to play these huge titles on Linux really sucks!
I think I’ll wait for the gen2.
With some luck it would be easy to upgrade ourselves.
Anything above $600 is DOA and that's with accepting the fact that the most popular games will be not available on the platform
Great! Extremely great!
Like in some contexts it sounds like a single APU with both.
But then it has normal and graphics RAM?
So is it 2 SoC? Or one connected to two kinds of RAM? Does the GPU have direct access to the non graphic memory?
The dedicated RAM makes it looks like 2 chips, but number of CU and similar make it look like an APU/integrated graphics???
I mean even with FSR 8GiB of graphics RAM is a bit tight for 4k60fps. But on the other hand recent consoles (e.g. PS5 Pro) do promise similar things and have 16GiB for _both_ the CPU and GPU which in effect also means only roughly around 8GiB dedicated to the GPU. So it still is viable. And if the GPU could directly access the non graphic RAM then it could easily outperform a classical 8GiB RAM GPU????? But I guess it's probably nothing fancy like that.
One good thing about it not having a AMD Max SoC or similar is that it probably will have console pricing. I mean for Valve Steam devices are about making sure Windows can't kill Steam and Steam staying relevant even if Windows decides to suicide themself with ads. So I would guess the price concept is similar to the Steam Deck, no loss, but also not a huge profit margin.
Netflix and Spotify could live as a 'game' application in the store. Spotify also is fairly easy to plug into Steam's overlay music control (currently via Decky plugins).
Discord just needs integration with the Steam Friend List. I know Valve wants Steam Friends to compete with Discord, but that ship has sailed every since 2020 (and frankly, the entire decade before that when they let it languish).
the asus rog nuc is extortionate pricing, and beelink are constantly raising their prices too now
Two weeks ago I got tired and built a mini-ATX gaming PC with a RTX 5080.
Way to go Steam nonetheless. I can get 100% behind a Windows-less gaming future. I may even buy this for a 2nd screen or for the kids.
> GPU Semi-Custom AMD RDNA3 28CUs 2.45GHz max sustained clock, 110W TDP
> RAM 16GB DDR5 + 8GB GDDR6 VRAM
All of those seem a little low (at least judging by power usage) when compared to your average tower gaming PC build, but modern parts are pretty power efficient and given the form factor (and hopefully reasonable price) it seems like it's gonna be a pretty good device - definitely enough for most indie titles, all e-sports titles, even AA/AAA games with some upscaling/framegen, although I predict that your average UE5 slop game will wipe the floor with it. That doesn't reflect badly on the hardware, just how the devs use the engine in some cases, but at the same time being able to use it as a regular SFF PC is nice as well, actually a good reason to buy it compared to most consoles.
Oh, and of course you're presenting greek text, as awful as it is, but didn't think to check if the font you're using supports greek at all.
I'm sure it's the same for lots of other languages. sigh
I am old and never into controller/couch gaming after the Atari era. I prefer either keyboard/mouse or gameboy for those nintendo exclusives.
I also travel a lot and a console or desktop PC just doesn't make sense in my life.
Maybe soon!
So no 4K 120 Hz ?
This is really the part a lot of people don't understand and not a qestion you even have to ask when you buy/download a game for a console.
Some of the biggest games right now like BF6, COD, or Fortnite, League of Legends, chinese gacha games won't run on this. That excludes a massive part of the market, many of whom would be the exact audience for a simpler, more console-like PC experience. There's also no guarantee that future AAA games will be compatible with this day one (8GB VRAM is very limiting already).
Yeah yeah indies but if people want to play X then offering them Z is not an option.
This will be DOA anything over $500
NOTHING
EVER
HAPPENS
I’m afraid that this steam machine is so underpowered that it is no better if not much significantly slower than a MacBook Pro with a M4 Max.
The specs appear to be from late 2019. Might as well get a PS5 instead.
No thanks and No deal.