Which PL do you use then ? Because even Rust makes "Subtle linguistic distinctions" in a lot of places and also in concurrency.
Which PL do you use then ? Because even Rust makes "Subtle linguistic distinctions" in a lot of places and also in concurrency.
Please explain
Anyways, the article author lacks basic reading skills, since he forgot to mention that the Go http doc states that only the http client transport is safe for concurrent modification. There is no "subtlety" about it. It directly says so. Concurrent "use" is not Concurrent "modification" in Go. The Go stdlib doc uses this consistently everywhere.
Where are the “subtle linguistic distinctions”? These types do two completely different things. And neither are even capable of being used in a multithreaded context due to `!Sync` (and `!Send` for Rc and refguards)
https://play.rust-lang.org/?version=stable&mode=debug&editio...
You don't need different threads. I said concurrency not multi-threading. Interleaving tasks within the same thread (in an event loop for example) can cause panics.
https://doc.rust-lang.org/stable/std/cell/struct.RefCell.htm...
https://doc.rust-lang.org/stable/std/cell/struct.RefCell.htm...
If you're using unsafe blocks you can have data races too, but that's the entire point of unsafe. FWIW, my experience is that most Rust developers never reach for unsafe in their life. Parts of the Rust ecosystem do heavily rely on unsafe blocks, but this still heavily limits their impact to (usually) well-reviewed code. The entire idea is that unsafe is NOT the default in Rust.
I like Rust fine, but it’s got plenty of subtle distinctions.