Now, there's fundamental limits of the medium (as function of computation) but that's a different story.
Now, there's fundamental limits of the medium (as function of computation) but that's a different story.
I'm a huge fan of Dwarf Fortress, but the stories aren't Great without imagination from the player selectively ignoring things. Kruggsmash is able to make them compelling because he is a great author
> Kruggsmash is able to make them compelling because he is a great author
This is how all good plays come to be, from great authors. The question is whether AI could be "great," is that which I'm ill-equipped to address in any shape or form, but given some priors I would say it's more likely than not. However, I'm mostly interested in enabling the human authors themselves. For example, if you're familiar with interactive fiction, you know there's a complexity explosion going around branching. The first approximation of comp-lit is to assist with that complexity by allowing the author to de-couple story constraints from text itself. This requires a form of metatext, or hypertext, if you were to venture into Alternate reality games.
But the human actors sometimes adlib. As well as being in control of intonation and body language. It takes a great deal of skill to portray someone else's words in a compelling and convincing manner. And for an actor I imagine it can be quite fun to do so.