PS: Forgot to mention. The reason I wrote the converter at the time was as an experiment to avoid people from right-click and saving images.
PS: Forgot to mention. The reason I wrote the converter at the time was as an experiment to avoid people from right-click and saving images.
That is, from the technical perspective it may be 'impossible' to achieve perfect DRM. But from another perspective, if the added cost of circumventing that DRM is large enough that most[3] people won't bother, it /may/ be a success. See: Steam.
In short, the language/terminology barrier between people in different fields results in a lot of client/developer miscommunication, frustration, and, frankly, poor results.
A rather complete discussion on this (w/r/t a client wanting 100% uptime): http://news.ycombinator.com/item?id=3056414
[1] The technical party in the relationship
[2] The party paying someone you to handle the technical side
[3] Again, we run into a problem with precise definitions using 'most' - do we mean 99.9%? Do we mean enough that the cost of implementing the DRM is larger than the $ saved. Though the lost sales due to /having/ DRM is an entirely different discussion.
http://en.wikipedia.org/wiki/Analog_hole
http://en.wikipedia.org/wiki/Digital_rights_management
Good question. I'd like to know also.
On another note, let's be honest. A lot of people today don't know print screen. I'd say the majority. But 10 years ago? That image to table conversion must have been a bank vault.
With something like firebug installed, it takes about 20s to find "div#main-photo-container>noscript" holding the image on flickr in all it's glory.