So if you use a messy solution where something that should be a struct and operated on with functions, is actually just a pile of local variables within a single function, and you use macros operating on local variables instead of inlineable functions operating on structs, you get massively better performance.
e.g.
/* slower */
struct foo { uint32_t a,b,c,d,e,f,g,h; }
uint32_t do_thing(struct foo *foo) {
return foo->a ^ foo->b ^ foo->c ^ foo->d;
}
void blah() {
struct foo x;
for (...) {
x.e = do_thing(&x) ^ x.f;
...
}
}
/* faster */
#define DO_THING (a^b^c^d)
void blah() {
uint32_t a,b,c,d,e,f,g,h;
for (...) {
e = DO_THING ^ f;
...
}
}https://aoco.compiler-explorer.com/#g:!((g:!((g:!((h:codeEdi...
The ability of turning stack allocated variables into locals(which can be then put in registers) is one of the most important passes of modern compilers.
Since compilers use SSA, where locals are immutable while lots of languages, like C have mutable variables, some compiler frontends put locals onto the stack, and let the compiler figure out what can be put into locals and how.
According to https://docs.hdoc.io/hdoc/llvm-project/r2E8025E445BE9CEE.htm...
> This pass takes allocations which can be completely analyzed (that is, they don't escape) and tries to turn them into scalar SSA values.
That's actually a useful hint to me. When I was trying to replace locals and macros with a struct and functions, I also used the struct directly in another struct (which was the wider source of persistence across functions), so perhaps this pass thought the struct _did_ escape. I should revisit my code and see if I can tweak it to get this optimisation applied.
I work with Cuda kernels a lot for computer vision. I am able to consistently and significantly improve on the performance of research code without any fancy tricks, just with good software engineering practices.
By organising variables into structs, improving naming, using helper functions, etc... the previously impenetrable code becomes so much clearer and the obvious optimisations reveal themselves.
Not to say there aren't certain tricks / patterns / gotchas / low level hardware realities to keep in mind, of course.
Like with people in general, it depends on what compiler/interpreter we're talking about, I'll freely grant that clang is smarter than me, but CPython for sure isn't. :)
More generally, canonicalization goes very far, but no farther than language semantics allows. Not even the notorious "sufficiently smart compiler" with infinite time can figure out what you don't tell it.
I do not get that, I get LOAD_CONST 500.
Tested on: Python 3.9.3 MacOS (Apple provided), 3.13.3 (uv provided) MacOS and Linux, and 3.14.0 (uv provided) MacOS and Linux.
The optimizations that tend to have the most impact involve changes to the algorithm or data layout. Most compilers won’t do things like add a hash table to make a lookup O(1) or rearrange an array of structures to be a structure of arrays for better data locality. Coding with an eye for these optimizations is still a very good use of your time.
You can mostly not think about super low level integer manipulation stuff though.
Though when your data is behind pointers, it's very easy to write code that the compiler can no longer figure out how to optimize.
...I don't know... for instance the MSVC compiler creates this output for the last two 'non-trivial' functions with '/Ox':
add w8,w1,w0
cmp w0,#0
cseleq w0,w1,w8
Even beginner assembly coders on their first day wouldn't write such bullshit :)A better mindset is "don't trust the compiler for code that's actually performance sensitive".
You shouldn't validate each line of compiler output, but at least for the 'hot areas' in the code base that definitely pays off, because sometimes compilers do really weird shit for no good reason (often because of 'interference' between unrelated optimizer passes) - and often you don't need to dig deep to stumble over weird output like in the example above.
I agree that most people are not writing hand-tuned avr8 assembly. Most people aren't attempting to do DSP on 8-bit AVRs either.
This is true, but it also means "the compiler IS made for someone median smart, that now knows the machine".
It works great for basic, simple, common code, and for code that is made with care for data structures.
A total mess of code is another story.
P.D: is similar to the query optimizers, that neither can outrun a terrible made schema and queries
That mindset will last until the first or second time you walk through the compiler's assembly-language output. GCC and LLVM can find some amazing optimizations, but they also consistently miss very obvious optimization opportunities, often even on utterly trivial code.
That isn't to say that it's worthwhile to hand-optimize all your code. But the compiler is very much not smarter than you, and if you do need to squeeze performance out of the processor, you can do a lot better than the compiler does. A good first step is to look at the stupid shit the compiler has spat out and massage your source code until the shit stinks less.
pareto principle like always, dont need the best but good enough
not every company is google level anyway