Isn't this already happening to some degree? E.g. UE's Nanite uses a software rasterizer for small triangles, albeit running on the GPU via a compute shader.
Meanwhile GPU raytracing was a purely software affair until quite recently when fixed-function raytracing hardware arrived. It's fast but also opaque and inflexible, only exposed through high-level driver interfaces which hide most of the details, so you have to let Jensen take the wheel. There's nothing stopping someone from going back to software RT of course but the performance of hardware RT is hard to pass up for now, so that's mostly the way things are going even if it does have annoying limitations.