Even Microsoft, for all its C++ use, has never produced anything better than MFC to this day, and only Windows team cares about XAML C++, others rather use React Native or Webview2 alongside C++.
It is up to third parties to use frameworks like Qt.
Those that think it shouldn't be, end up yak shaving trying to bring UNIX and C concepts to platforms that no longer care about that.
Calling ObjC via your language of choice is like the easiest thing possible, solved multiple times over. Signing and notarizing outside of Xcode is also a solved problem.
IME people bitch about this but when push comes to shove just don’t want to do the required work, typically on flimsy grounds. It’s just not that hard.
The increase in Swift-only frameworks will eventually be a problem but it’s typically not a blocker right now.
Basically no other platform comes even close in terms of ease of use and performance. The best would be to extend that kind of framework on Windows (and/or Linux) and make it work same / similar.
> For instance, Apple's SwiftUI is reportedly slow[1][2][3][4],
This is an attempt to build apps with SwiftUI idiomatics https://aparoksha.dev/ (blog on it here https://www.swift.org/blog/adwaita-swift/). It's implemented using SwiftUI on MacOS, WinUI on Windows and libadwaita on Linux.