I've never seen anything like it since the original days of the game "The Island of Dr. Brain" released in the early 90s.
I've never seen anything like it since the original days of the game "The Island of Dr. Brain" released in the early 90s.
I.e. the problem is a lot of time spent on moving the pieces off-of each other. While this is more pleasent in real-life tactile space, not as much fun when using the computer to have to click-and-drag all the pieces around (of course, sorting them etc, is up to the user, but just some kind of initial "see all the pieces in the space without them overlapping each other to the greatest extent possible depending on the total space avaliable given the current zoom settings" ...
The Shuffle button actually tries to spread the pieces out to cover the current zoom level, but it can still result in some of them being obscured. I'll look into implementing a more even distribution.