Lichess uses a scheme which is probably more efficient on average, described on revoof's blog[0]. Basically, it's a variable length scheme where the first 64 bits encode square occupancies, followed by piece codes (including castling, side to move, and ep with some trickery), followed by half-move clocks if necessary.
0: https://lichess.org/@/revoof/blog/adapting-nnue-pytorchs-bin...