It took seven years to address this concern following the initial bug report (2018). That seems like a lot, considering how instrumenting CPU time can be in the hot path for profiled code.
This is what flame graphs are super helpful for, to see whether it’s really a problem or not.
Also, remember that every extra moment running instructions is a lost opportunity to put the CPU to sleep, so this has energy efficiency impact as well.
Even called every frame 60 times per second, it's only 0.2% of a 60 fps time budget.
It's not a huge amount of time in absolute terms; only if it's relatively "hot."