[1] https://bugzilla.mozilla.org/show_bug.cgi?id=1870699
And there is the issue of getting the browser to use the correct GPU in the first place, but that is a different can of worms.
Please support a fallback, ideally a 2D one too. WebGPU and WebGL are a privacy nightmare and the former is also highly experimental. I don't mind sub-60 FPS rendering, but I'd hate having to enable either of them just to see charts if websites were to adopt this library.
The web is already bad requiring JavaScript to merely render text and images. Let's not make it any worse.
Biggest issue is MacOS users with newer Safari on older MacOS.
This blocks progress (and motivation) on some of my projects.
But personally, I'm not going to start turning on unsafe things in my browser so I can see the demo. I tried firefox and chromium and neither worked so pfft, whatever.