What it would take for me to consider .NET/C# more often, is easier interop with C. I really like the way Golang does it, I know P/Invoke isn't terribly hard, but it's still messy and you have to muck around with attributes and annotations. In Golang I did some interop by simply pasting lines and names of header files around. That's a lot more convenient than having to decide how to layout a struct, at least that was my impression when I looked into it.
Mono documentation is very sparse as well, they basically tell you to just look for the msdn docs, which splits your efforts up and makes you uneasy whether you'll run into Mono specific things. (which there are)