Games are closer to that than any other type of software even if they tend to cluster around popular genres and styles a bit much.
I don't know anyone that doesn't use a combination of at least one simple, one feature laden, text editor. Most of us via notes apps, etc., routinely move between a range of text complexity, suitable to a range of things we want to write.
Having the simplest to the most powerful apps be consistent between each other, wherever they have feature commonality, would be really nice.
Are your customers selecting one of five features in your product, or choosing any twenty from among a hundred?
Especially when, who the heck has time for trying out a dozen products? That's at least a full day of work, which probably costs more than the software itself.
No, you just read a few reviews to find the best full price option and best budget option and figure out if the budget does what you need or not. And often go for full price just because you don't even know what features you'll need in 6 months which you don't need now, so safer to just learn the option that is the most future-proof.
Anecdotally I haven't tried Codex and use Claude Code. The day I try Codex will be when I hear from my friends/communities that it's much better. Same for IDEs, STT tools, etc
Let's be real, unless some soul somehow had the same 20% as yours and left a review somewhere, you won't know if the features you need, or their implemention, fit your need until you try.
Then again, I do this in my free time. At work, I rarely deviate from what is provided and the handful of things that I explicitly added.