Filament is not a console grade renderer, not even close. It's architectured around GL. Yes, it can use Vulkan but it's not in any way optimized like a console engine.
Aside: GL is still a good practical choice for games built by small teams.
Certainly, you could define a console as an NES and the claim "console grade" but I'm guessing they are claiming "console grade" means, competitive with the renderer in games like Battlefield 6, Elden Ring, Horizon Forbidden West, etc.. Filiment is not up to those tasks.
Yes, you can make great games without the features of top console game graphics engines. But again, there's no reason for the hyperbole of putting "console grade" in the description then.