We should all try and be more like John Carmack.
We should all try and be more like John Carmack.
It wasn't just for the sake of quality and best practices, it defined and had an impact on the product experience.
Like Doom probably wouldn't have been as successful if it was any other way.
And only people on the older end of the spectrum have seen Carmack working in his element back in the day.
The things I want people to take from a guy like John Carmack, or Jon Blow, or Lukas Pope, or Ron Gilbert, or Tim Schafer, or Warren Spector, or Sam Lake, or David Cage god forbid...is pure curiosity and pushing the boundaries to make that real.
In every case there is a mix of a deep and unusual urge to make an idea happen with an affinity towards the technicality of it.
I bring Sam Lake into this because nobody has blended FMV with gameplay the way Remedy have and pushed the boundary on it.