I'm absolutely sure there is a massive market (or at least user base) for a metaverse but until spending more time in VR than reality is mainstream, the audience is the underground clubbers and kids behind the bike sheds of the digital world.
I'm absolutely sure there is a massive market (or at least user base) for a metaverse but until spending more time in VR than reality is mainstream, the audience is the underground clubbers and kids behind the bike sheds of the digital world.
Also you missed furries from your audience group, there is overlap but it is a pretty distinctive group that is actively drawn towards VR for creative expression.
I like a bit of gaming and VR seems like almost-there, but its just a gimmick in one's life, and for life quality purposes never should become more than fringe relax activity.
And for corporate-privacy-destroying virtual spaces - they would have to pay me massive amounts to spend, unwillingly, any time there. Those are the last people who should be in charge of such place
I am retired so this is easier for me to do: For every hour each day I spend on tech (personal AI research, writing) I spend 90 minutes hiking with friends, playing games like Bridge, enjoying meals with my wife and friends, reading good literature and philosophy, etc.
I worked for 50 years before retiring, but even working, I tried to balance human time vs. tech and work - often leaving 'money on the table' but it was worth it.
Pardon an old man ranting, but I think so many people seem caught up in the wrong things.