Even if they can't be cashed out officially, there are often other unofficial ways. Like selling the accounts in question.
Even if they can't be cashed out officially, there are often other unofficial ways. Like selling the accounts in question.
You can sell/trade MTG and Pokemon cards, but that doesn't make them "casinos"
That said, when you have a deck of, say, Pokémon cards in your hand, there’s nothing about it that encourages a gambler’s mindset.
My 8yo has a bunch of Pokémon cards and he just likes playing with them, he has no idea of any monetary value they might have. There’s nothing about the physical product or game itself that betrays that.
It’s the culture created around it that’s poisonous.
The games themselves are fine: if, for example, you could just buy specific cards from the manufacturer, fixed price, print-on-demand (and also buy packs for e.g. draft play), then I would have no problems with the business model at all, but it's the sales model that is predatory.