that being said, speed is important for compression so for systems like webservers etc its an easy sell ofc. very strong point (and smarter implementation in programs) for gzip
that being said, speed is important for compression so for systems like webservers etc its an easy sell ofc. very strong point (and smarter implementation in programs) for gzip
Like a software installation that you do one time. I'd not even want it for updates if I need to update large data files. The only purpose I'd see is the first-time install where users are okay waiting a while, and small code patches that are distributed to a lot of people
(Or indeed if size is important, but then again bzip2 only shines if it's text-like. I don't really find this niche knowledge for a few % optimization worth teaching tbh. Better teach general principles so people can find a fitting solution if they ever find themselves under specific constraints like OP)
Long comment to just say: ‘I have no idea about what I’m writing about’
These compression algorithms do not have anything to do with filesystem structure. Anyway the reason you can’t cat together parts of bzip2 but you can with zstd (and gzip) is because zstd does everything in frames and everything in those frames can be decompressed separately (so you can seek and decompress parts). Bzip2 doesn’t do that.
So like, another place bzip2 sucks ass is working with large archives because you need to seek the entire archive before you can decompress it and it makes situations without parity data way more likely to cause dataloss of the whole archive. Really, don’t use it unless you have a super specific use case and know the tradeoffs, for the average person it was great when we would spend the time compressing to save the time sending over dialup.
I think their argument is sound and it makes using bzip2 less useful in certain situations. I was once saved in resolving a problem we had when I figured out that concatening gzipped files just works out of the box. If not, it would have meant a bit more code, lots of additional testing, etc.
how to compress data has little to no relation to how this compression can be implemented in programs. How its implemented, will reflect on how the quality of the algorithm is perceived, becaus e the two are not seperate from a user perspective.
This isn't accurate.
1) Most zstd streams consist of a single frame. The compressor only creates multiple frames if specifically directed to do so.
2) bzip2 blocks, by contrast, are fully independent - by default, the compressor works on 900 kB blocks of input, and each one is stored with no interdependencies between blocks. (However, software support for seeking within the archive is practically nonexistent.)