>the game was written in the low-level language Assembly
Surely it wasn't all assembly. There is little to be gained in performance from writing non-bottleneck parts of the code in assembly.
Surely it wasn't all assembly. There is little to be gained in performance from writing non-bottleneck parts of the code in assembly.
> It's 99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX.