> what is the advantage of using a 7680x4320 buffer? Everything is drawn at twice the width and height - and then gets scaled down to half the width and height. Is there actually a good reason to do this?
Text rendering looks noticeably better rendered at 2x and scaled down. Apple's 1x font antialiasing is not ideal.
Especially in Catalyst/SwiftUI apps that often don't bother to align drawing to round points, Apple's HiDPI downscaling has some magic in it that their regular text rendering doesn't.