I think Raylib satisfies a similar CAPABILITIES-niche to Godot...
I am _not_ talking about ease of use or interface.
For a long time Godot has not been ready for medium-large 3D releases, that is changing, but for the most part both it and Raylib are very reliable and will be perfectly good to release a 2D game with.
I'm not actually sure whether a 3D game with skinned meshes will ever be in-scope for Raylib. Wouldn't seem like it.