Microsoft sells software. They turned office into a service but it's still software. Nobody really wants to use their store. Their hardware is a cute little side hustle.
Microsoft's strategy for turning into Apple is kneecapping their own software.
Microsoft sells software. They turned office into a service but it's still software. Nobody really wants to use their store. Their hardware is a cute little side hustle.
Microsoft's strategy for turning into Apple is kneecapping their own software.
Considering that at this point most Microsoft OEMs are failing, Microsoft should just start building a lot of consumer hardware.
Apple makes more money selling consumer hardware than the entire PC hardware market combined. I'm exaggerating, but only a little. This would have been unimaginable in 1999.
It didn't have to be. The same toxic dynamics that compromised their software poisoned their hardware, but they had too many products, or eras of a product, that Just Worked(TM) for it to have been a fluke. Someone knew what they were doing. They were screwed over by competing interests.
Zune people loved their Zunes. Windows Phone 8 people loved their Nokias. I've seen Surface Pro 2s "boot" to the same session for half a decade (that is: put it to sleep, stick it in a drawer for a year, take it out, plug it in, turn it on, all of the same files and folders and apps are open; I've NEVER seen this happen with any other device, they always lose state after enough time unplugged). And it's crazy how badly the Courier/Surface Duo was botched, given the excitement for it. Even newer Surfaces are great for the first year, before all of the compromises and poor engineering decisions make themselves known.
Imagine if it had been managed by someone who actually cared about their users, instead of people who treated them like marks and rubes.
Build quality was rock solid, UI felt premium, and it mostly just got out of my way/let me play tracks. They were great little media players, as good as or ahead of the equivalent iPod.
Hardware was really good out of MSFT at the time, although when mistakes were made (e.g. the RROD Xbox 360 debacle), the broader organization seemed allergic to making thing right.
They have a HW+SW+store ecosystem right there. Gently stagnating.
It's crazy how the corporate machine just chews up obvious courses for sustained profitability and customer delight and spits out expanding batteries and DRM.
*XBox and Microsoft gaming's $23.5b revenue (~10% of MS's total) enter the chat*
You were saying something about not letting facts get in the way of a preferred narrative, I believe?
No need for snarky remarks.
[0]: https://www.tweaktown.com/news/111349/xbox-hardware-revenue-...
Being a console ecosystem owner doesn't work if one doesn't have a console?
Hence why it makes sense to look at their gaming division revenue as a whole: a large part of that revenue is attributable to shipped to date XBox units.
Last I heard the current Xbox generation has sold less than the last, at approximately 30 million. This gives it about 1/3rd the sales of Sony.