well rust async is 'still evolving' right now
it's better than being stuck, but it's not '100% polished' right now (though some crates do make the experience somewhat more polished: especially dtolnay's crates)
it's better than being stuck, but it's not '100% polished' right now (though some crates do make the experience somewhat more polished: especially dtolnay's crates)
For me the most annoying part are the footguns async Rust introduces, which Rust generally is blessedly empty of compared to e.g. Go or other languages.
Like for example, cancellation safety, dealing with "long running" futures, cleanly terminating a program, deadlocks at a distance [1] and others I'm forgetting now.