ArcBrush – Node-based 2D image editor
arcbrush.com
arcbrush.com
Free and open source and, as far as I can tell, does everything this is claiming to do and more. It's part of our workflow for the game my son and I are making.
edit: minus the AI stuff
> All of our content is carefully written by hand, no AI was involved during the process.
Unfortunately since it's not FOSS and there's no information about the company/individuals behind it, or even a way to pay for it/get licensing information from your UI, there is absolutely no way I would download it as a binary and run it on my computer as you suggest. That is, IMO, incredibly sketchy
Original video a month ago for the plasma studio which is basically the same thing: https://youtu.be/WlgrCqgnk-M
Devlog #1 https://youtu.be/JDsoKhgNtHQ
More design / timelines https://youtu.be/L1O2ALT0A14
The Arc homepage is clearly vibe slop but with 75 nodes and backend supposedly coded in C, it looks to me like it would have taken a couple of months to get here at least, certainly not a release within 1 week of Youtube-person's mention.
It doesn't seem to be open source unfortunately.
Most of the game industry tooling is supporting that these days. Unreal, and Unity but also Houdini, Blender, Maya...
However, I love it. Not because I think it executes on its promise perfectly nor that it feels safe to use. I love it because it knows what it hates: Electron; subscriptions; AI-first; single-platform; interpreted software; big, fat, sloppy files. I hate those things in my end-user applications, too.
I hope they figure out how to create enough transparency and trustworthiness to make a sustainable business out of it, because I want to think that such businesses are still possible.
On the hate side, ComfyUI is just so, so difficult to use on a normal size screen with a trackpad. It’s designed for someone with a 34” gamer monitor and a mouse with like six buttons, and I haven’t seen a good working node based interface that would be comfortable on a Mac or iPad, so I feel frustrated just looking at the images and thinking about zooming in / out and arranging the nodes.
On the love side, everting the workflow into the main thing is really interesting and clearly a thing people who do graphics in production need. Photoshop has a history palette, but it just does not do (easily) what this lets you do, which is be process first, and automate the process.
Anyway, not for me I think, and I’d like to imagine there’s a better UI waiting to be developed to do some of this, but I think it’s cool and interesting to see new ideas in graphics production.
I'm not sure saying something like "we used to send letters to each other a hundred years ago so we should be fine without mobiles" is such an ironclad argument.
Source: I launched a node based video compositing tool 20 years ago and watched people struggle compared to the layer-based workflows they were used to.
sRGB or ACEScg are color spaces.
CMYK or RGB etc. are color models.
This matters a lot. And yeah, it seems this supports neither and it is unclear if operations happen in linear light at a bit depth of at more that 8bit/channel.
If they don't, most of them will produce subtly wrong results.