And so can LLMs, so I don't see why anyone should be upset about "stealing content"
>In either case the creator gets zero $. It could be argued that pirating might actually benefit the creator more - since it would increase overall usage/adoption/prevalence of the product/game. So your argument is kinda backwards.
So how do you decide (I'm asking you), who are the suckers who pay, and who are the ones that get it free? I say child a lot because it's really only kids who cannot see how a system like that plays out.
Just a heads up, with donation systems, typically ~1% of people convert to a donation.