> Try writing a production quality 3D engine.
Actually I tried that and you are correct about this.
With Claude it took me hundreds of iterations and I'm still not happy.
Actually I tried that and you are correct about this.
With Claude it took me hundreds of iterations and I'm still not happy.
I had to spoon feed it an algorithm - here's how you determine if a tile is on top of another one, etc. etc.
Anything that involves, well, "3d space" they don't seem to do very well on it at all (which makes sense, of course)