Both uint8_t and std::byte require a header (<cstdint> or <cstddef>) which may expose you to platform x config specific build failures if you do any conditional #including, and the latter is a whole damn enum class with a strange adversion to arithmetic, where `byte |= 1` becomes `byte |= std::byte(1)`, `byte += 1` becomes `byte = std::byte(std::to_integer<std::uint8_t>(byte) + 1);`, and both become something you can accidentally step into in your full debug builds because it's an actual function call (at least on MSVC - still extra instructions on clang/gcc, but I can see the dang call instruction on MSVC!) instead of a compiler built in.
Not to mention, neither is vanilla C++03... I threw a `std::byte` example in a quick godbolt snippet and MSVC wouldn't compile without adding /std:c++17, because of course it defaults to earlier. Which is silly, but that's also the story of my life.
And don't get me wrong - that's all relatively minor - but it's all for middling to negative value IME. `void*` is frequently clearer - it's a signal that it's an opaque blob at this point in the code, and that something else will try to give it meaning later. I struggle to think of a single bug that I've encountered, that would've been caught by the compiler had I used `std::byte` over `unsigned char` or `void`. And conversely, I've seen APIs accepting `std::byte` but requiring higher alignment, where with `void` I might not have dropped my guard as much.
> `std::span`
At least manages to bind pointer and size into a single variable, which IME at least has the advantage of eliminating some bugs (e.g. mismatching pointers and sizes) and allowing some nifty utility functions to become a lot more wieldy. You can do things like feed it an array and not have to do any of your own `sizeof(...)` shenannigans. At this point you're possibly getting into positive expected value, but I'm going to eye roll at pull requests refactoring `void*` based stuff to use it unless I see at least one actual concrete example of calling code improving alongside it - I don't want just hypothetical theoretical ergonomics, I want actual concrete ergonomics!