Other way around, most Mac software is not tested how it behaves on inferior external monitors.
Other way around, most Mac software is not tested how it behaves on inferior external monitors.
Mac OS X 10.4 tried the same thing (Quartz2D scaling) and it was so damn difficult that they threw it out and went for simple 1x/2x/3x auto-scaling. Even 3x was a challenge because of pixel alignment.
>Have you ever tried to write HiDPI-aware Win32 code?
I haven't. I don't think there's any reason to, I'm more of a wxwidgets fan. I don't think even Microsoft makes applications in raw WinAPI.
>I suggest enabling HiDPI in Control Panel sometimes and marveling at how many Win32 apps just don’t notice and draw as postage stamps.
The default behaviour of a DPI-unaware app in Windows is to scale everything by the scale factor. Which - yes, looks completely awful and blurry, but that's not what you describe.
Edit: Guess it depends on the app