- have a mute button for the background music.
- there should be a gas pedal and a brake, rather than the car going forward at a constant speed unless I hit the brakes.
- the car should go straight, unless I turn. if I don't do anything near the exit of a roundabout, sometimes the "default" behavior is to exit the roundabout, sometimes it's to turn and continue within the roundabout.
frustration with the last point was enough for me to give up trying to play it. I'm sure the LLM that vibe-coded this thinks the controls make perfect sense, though.
in general:
is this trying to make a point of some kind about the design of the interchange? the "Inspired by online discussions of the Kirkland roundabouts" text sort of hints at that but it's unclear how.
is the point that it's overly complicated? or is the point that it's actually not that complicated, in response to people criticizing it? I can imagine it going either way...but the poor controls mean that it's not really effective at making either point.
different roundabout / intersection types would make this much more interesting. I've driven through the "diverging diamond" interchange of I-5 in Lacey [0] before, and it was a bit confusing the first time but now doesn't seem any more complicated than any other busy highway intersection. or, add a before & after comparing the old Kirkland interchange design to the new roundabout.
0: https://wsdot.wa.gov/travel/traffic-safety-methods/diverging...