The fact that it was easy to clone a subdirectory was nice; the fact that branches were just subdirectories also was not nice. The fact that tags were mutable since they were also just subdirectories... the fact that every operation you ever did required going to the server (commit, log, checkout, everything) made it a pain if you were on a slow link.
I can't count the number of times I was inspecting SVN history and had to just 'svn log > /tmp/svn.log' so I would have the whole log locally rather than having to hit the server each time I wanted to refine a grep.
I ended up using KDE's SVN migration tool, which was extremely featureful and versatile, as it was designed for the case of moving a massive, complex SVN repository into multiple separate Git repositories, filtering files/directories, importing tags/branches/etc. Saved me a ton of time.
My favourite part was at the end when we migrated the biggest, most important repo, a lot of the original SVN commits were imported from CVS, meaning we had a direct CVS-to-SVN-to-Git migration keeping all of the original metadata from the CVS commits (such as it was). The data purist in me rejoiced.
SVN was actually quite decent for game development, definitely more robust and (non-technical-) user-friendly than git+lfs.
(and SVN isn't really compatible with the work-from-home era unfortunately, you really needed a big server on a gigabit LAN)