Git is a software development tool first and foremost to support the development of an _operating system kernel_. It's perfectly reasonable for it to be technically verbose as a default, in the same way as it's reasonable for a band saw to cut off your finger if you use it without understanding things correctly first.
The problem git has in game development is not that the output is too complex, it's that it doesn't handle large binaries well (ironically enough, the focus of the replacement system in TFA).