We tried that. That didn't work.
> Making the product last longer
Once again, nobody is asking that. So you are misunderstanding SKG.
> tunnel-vision
That is very ironic and indeed dismissive.
We tried that. That didn't work.
> Making the product last longer
Once again, nobody is asking that. So you are misunderstanding SKG.
> tunnel-vision
That is very ironic and indeed dismissive.
Ah yes, because businesses just love to turn down free money.
>Once again, nobody is asking that. So you are misunderstanding SKG.
If SKG really does not want games to remain playable after EOL, they're certainly piss-poor communicators. I thought the whole point was to "stop killing games", i.e. make them last longer.
Unfortunately, yes. Example - try getting publishing rights to No One Lives Forever franchise (GOG already tried that). It's not rare for publishers to sit on their IPs without doing anything with them. And it's not exclusive to videogames as well.
> make them last longer
You can look at it differently. "Last longer" can mean "getting support from the publisher for longer period of time". Nobody demands this. Or it can mean "have an EOL plan", but then it's a weird way to phrase that. But yes, this meaning is the one that SKG uses.
I think it is simply the truth of the matter. The financial incentives don't line up, the rightsholders are not keeping you from playing games just because they're evil.
But I think you missed why I brought this up, I did so only because you specifically claimed that financial incentives are irrelevant in your earlier comment here https://news.ycombinator.com/item?id=48582196
Regarding my comment, I already replied right there that I'm willing to pay more money for the games if it means they are preserved. You again misunderstand (probably on purpose) what it's all about...
Gaming industry is not poor (although they like to tell you that). They rack billions on exploitative mechanics like lootboxes, gachas and live services, but don't want to keep their games alive even though it would cost them a fraction of what they earn to do so. This confirms that this is not about money, at least not in the way you are trying to portrait it. Also remember that gaming companies love to evade taxes. Yeah, they are (totally not evil) entities who act with pure goodwill towards their consumers...