Physical disc production ending in Jan 2028 for new games on PlayStation
blog.playstation.com
blog.playstation.com
https://arstechnica.com/gadgets/2026/06/sony-erases-digital-...
https://blog.playstation.com/2026/07/01/an-update-on-playsta...
This is a weird marketing strategy. They must feel free to do as they please since they know consumers are trapped.
https://www.youtube.com/watch?v=kWSIFh8ICaA
Now at a time when memory and storage prices are at an all time high - they pull a move that directly hurts the customer.
https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootk...
A less scammy terminology must be setup then.
Ebay, to buy: $11 + shipping[0]
PS Store, to rent: $60[1]
Money.
I’m considering trying one of the mail order rental companies again.
There's something to be said for creating a near monopoly and also having the ability to digitally revoke someones right to use something they purchased legally, which we'll see more of.
Regulations are needed to protect us.
> Ebay, to buy: $11 + shipping[0]
> PS Store, to rent: $60[1]
Yeah, Sony is stupid to be leaving money on the table like that. Lucky for us, we live in a market system that we can trust to optimize for maximum consumer benefit (like Sony is doing here). It's our revealed choice that we want to pay more for old games.
We simply have no way to preserve games.
However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is permanently dead, but the PC version lives on.
I highly doubt this. The platforms that didn't have any jailbreaking scenes weren't because the devices were so secure; it was because there was not enough demand for it. If given enough time, there will always be hacks and bypasses just like Denuvo or hypervisor bypass like the recent hack.
If AI lives up to its promise then in 5-10 years it should be possible (and affordable) to just point an AI at the screen and let it clone all the graphics, then have it implement the engine.
(/takes off devil's advocate hat and puts on flame suit)
You can spend your money on GOG.com.
Obviously, preservation is in no way in the interest of the companies, they just want to keep selling you the same game over and over as remakes and remasters ad infinitum
We have so many problems with the gaming unfortunately, in addition to what you already said, MTX, gambling disguised as loot boxes, console and store exclusives, AAA pricing, lack of creativity in the AAA market etc
Will we continue seeing new bluray releases of movies and TV shows for decades, or are their days numbered?
The loss of console gaming presumably removes a guaranteed revenue source that was keeping Bluray pressing plants alive.
Sales of DVDs and Bluray have been declining for years [1] [3]. Some people have been excited pushing the news that UHD bluray sales increased in 2025, [2] but that ignores the fact that the total optical sales still dropped.
[1] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
[2] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
[3] This article has a more complete graph: https://www.statsignificant.com/p/the-rise-fall-and-slight-r...
This is probably due to the fact that they relied on Intel SGX security which has been busted wide open and itself been discontinued by Intel so instead of redesigning the security model, just depreciate the entire format on PC.
I don't think there is that much of a market left for set top players either.
Of all the companies you'd think are committed to the format, it would be Sony right?
Well they currently list one model of set top player on their website and it is the same design since at least the pandemic(when I bought my player). The SKu has changed since then but after looking at the differences, the only design update they have done in those ~6 years is upgraded menu software and removing built-in smart or networking features.
8K hasn't taken off as far as I know but eventually it might and right now there is no transition path to that for physical media.
I've recently looked into purchasing a dedicated 4K Blu-ray player to start building a disc collection again. I'm assuming there's some pretty decent deals in the used bins now. One by one, I keep canceling my streaming subscriptions. At some point, that physical media will be the only thing left. Makes me feel like a prepper of a different sort
I hope that physical media sticks around. DVDs and Blu-rays often include something that digital releases don't: director's commentaries, "making of" featurettes, and other extras.
For me, it adds a whole new layer of fun to movies I already like.
I would pay for my favorite albums on Blu-ray too. I wish more artists released their entire discography on a really well produced Blu-ray. NIN would be perfect for this. So many Halos, so many videos, all in release order. A real release of Purest Feeling?
This feels like the beginning of the death spiral for blu-ray. Sales aren't going to go up enough for it to be worth it keep factories going, much less spin up new ones.
And the reasons for that are pretty simple. I like being able to resell games when done with them. I like being able to lend them to friends, or play them on as many consoles as I want. I like the idea of having something that companies (generally) can't remove due to licensing changes or an always online requirement.
This sort of change just feels like yet another step towards constantly renting rather than owning, or streaming games and media without any control over how or when you can use it.
If I'm renting those games, it sure seems like a good deal.
I do appreciate that console online market places have not historically been as well managed as Steam.
But also, GoG exists: you can buy a PC game and get a DRM-free download that you can play offline and store forever.
https://en-americas-support.nintendo.com/app/answers/detail/...
The ideal solution would be an industry-wide change where games should always be required to be able to play as sold on disc—pipe dream though.
Albums will be replaced with remastered, "deluxe", or anniversary editions with different versions of the same songs.
Movies and TV shows will have different edits which aren't communicated. Songs from the soundtrack get replaced when digital rights expire. Jokes get censored[0].
None of this is communicated by the streaming platforms. You only notice it when you go to listen/watch to that media and realise it's not what you're familiar with. But you've already sold your CDs & DVDs so you have to take what you're given.
I'm sure this will start happening to games soon, if it hasn't already.
There's a reason Game Pass and the Series S exist, they just hadn't had the courage to say the quiet part loud yet.
This is the big point for me. If one buys a digital PlayStation game there's virtually no easy way to transfer it to another owner or sell it like one could do in past console generations. There will always be modding and ways to play game dumps, but it limits that level of "ownership" to those technically inclined to make it work.
There won't because advances in defensive cybersecurity have made it so that software exploits are extremely rare (if they exist at all), and modern chips contain hardware defenses against electrical attacks like voltage glitching.
Sony recently expunged copies of movies people had bought, so I honestly don't trust them not to do the same with games.
Also, they announced the closure of the PS3 store, so that's even less reason to trust that I won't be able to reobtain the games I've bought digitally in the future...
Physical copies of games have in their EULA that the game is licensed to you, so theoretically they could still disable it.
Precedent? BlackBerry phones refused to connect to WiFi if you didn't pay for your mobile data plan. It became a 2G brick.
Sadly, there's NO way to authenticate PS1/PSP games on PSP anymore. Even connecting it to the PS3 via USB and trying to authenticate it didn't work.
(At least PS1 games still work on PS3 for now, though.)
The side-effect most people didn't consider is that you never really own a digital copy. And the most relevant part is that you cannot transfer/sell a digital copy. For everything else around ownership I know I can count on Sony to still screw it up even with discs, like disabling a disc game with some online checks.
I wouldn't think that the copy of some movie Netflix is streaming to me will be 60-100GB over the duration of the movie. Not to mention when their services have issues and you're watching 5-10 minutes of low quality content until it settles and snaps up to full (streaming) quality.
This is true for consoles, but on GoG for example you can download the DRM offline installer for the games you buy. So going purely digital doesn't have to be terrible on its own. But of course, for consoles it will be.
EU or any other gov can pass a law to allow that and we'll have the option.
In the old disc era you’d just pop in the disk and start playing in minutes. You could have as many disks as would fit in your house.
Oh no, you have to stand up and walk 10ft to put it in. What a great inconvenience.
I understand that this is the reality we live in, but I don't know how we have accepted it.
When you die, your digital assets may simply disappear.
There's no inheritance practice, that I know of, of transferring digital assets.
https://blog.playstation.com/2026/07/01/an-update-on-playsta...
Discussion here: https://news.ycombinator.com/item?id=48745476
Sony DADC presses every PlayStation games but also has spent decades manufacturing CDs, DVDs, Blu-rays, UHD Blu-rays, software, and other optical media for 3rd party customers across the entertainment and computer industry.
If PlayStation discs disappear in 2028, that removes one of the last massive, guaranteed sources of demand for optical disc production inside Sony. Even if the plants continue serving movies, music, and third-party clients for a while, it’s hard not to wonder if this announcement is also the beginning of the end for one of the last major end-to-end optical media manufacturers in the supply chain.
https://en.wikipedia.org/wiki/Sony_Digital_Audio_Disc_Corpor...
Part of the appeal for the Switch and Switch 2 is the stability of their resale market. It's easier to pay for a new game when you know you can get 50% of your money back on the used market.
If digital only, then consoles have fewer differentiators to PCs, and PCs let you play online without a subscription.
It's not a given, but it's a plausible future that steam boxes outsell playstations, and that Sony loses its lucrative cut of game sales because people moved to PC since there was no differentiator for consoles other than extra hassle and costs compared to steam.
Last quarter 85% of all game sales were digital.
https://www.gamespot.com/articles/sony-just-reported-a-new-r...
Taking away physical discs from consoles means the worst of both worlds. You can no longer sell or trade your games, and they are essentially locked to that hardware.
This isn't necessarily true, it really depends on how they go about implementing the sales. The question being, is the sale tied to the hardware or to the account?
I've bought a number of games on the Xbox store over the years. If I were to go buy a new console and log in with my Xbox Live account, I could re-download and play those games. The games aren't permanently associated with any particular piece of hardware, they're associated with the account.
Nintendo's processes have seemed like its tied to the hardware, but since at least the Wii U its technically tied to the account. This may not have been true for the Wii though, but I never really owned the Wii or Wii U. They have sometimes made it difficult to release your account from the old hardware to associate it with new hardware though, sometimes necessitating calling support if you weren't able to disconnect your account from the old hardware.
When transferring accounts to a new Switch 2, my wife's account somehow got locked and it required reaching out to their support for them to unlock it so it could be properly paired to the new hardware. Definitely a frustrating pain on the first day of getting the new console.
The "no longer sell or trade" part is almost always true though. I'm just talking about the game being locked to the hardware.
A PS3 is still useable today even with the store gone and will be useable for a very long time. The PS6 might become a brick if its secured enough.
I think I'm going to stop buying new game consoles and games now and just stick to PC (mostly via Steam) and emulation. Might continue with switch stuff if they keep publishing proper physical media. I find myself revisiting console games that came out 20+ years ago often, and that's a large part of the reason I buy them.
It's still putting my trust in an online store, but I have much more confidence that my Steam games will still be usable a couple of decades from now than the xbox/ps stores. And historically Nintendo has totally axed the online store for each console when the new one comes out, including killing the ability to redownload already purchased games, although they did retain the same store between Switch 1 and 2.
Will be interesting to see whether Steam stays safe when Gabe eventually dies/retires. I think if he passes it on to a trusted successor it might be good for another few decades+, but if the company gets sold or publicly listed I have no hope.
(As a side note, if anyone is a console gamer primarily because of the nice "turn it on, get controller, play with no stuffing around" vibe of it - a pc in a small case with bazzite-deck installed that's just permanently hooked up to your TV is a very seamless experience, it's remotivated me to play a lot of stuff on PC that I would normally default to buying on consoles - JRPGs, racers, platformers etc.)
the real problem here isn't lack of plastic circles
We won't own games anymore, we won't be able to sell/acquire used games, we won't be able to play disconnected.
I'm curious whether Nintendo will be following the same path.
Some of us do because we only buy from non-DRM encumbered platforms like GoG.
Don't buy games on steam, windows store, apple store, etc.
Stop giving companies money for something you don't own.
Probably, they're already heavily invested in digital-only games, e.g. virtual console, or selling game boxes with just a download code.
But this goes back years already, physical copies of their games have remained expensive for ages. Relatively modern and/or very common "everyone has these" games like various pokemon games going for full price to 2-3x that.
And the PS5 is meant to be able to play digitally downloaded while disconnected (at least the ones you own, not the PS+ games). It's just the implementation is little buggy, it sometimes breaks for some people and you get a bunch of vocal people complaining about how it doesn't work.
So IMO, you aren't losing much there. The digital-only experience isn't that different from needing to have internet to download a day-one patch.
It's the used game sales that are the biggest loss from this move.
At the same time, as @outervale has said: they are shutting down PS3 and PS Vita online stores as well.
AND at the same time as @zache has said & previous discussions about PlayStation Deleting 551 Movies from Customers' Accounts.
WHILE at the same time, Dynamic pricing[0] is occuring where people who buy games are charged more because PS expects them to be able to cough up more money from my understanding
Combining all of this: No physical disc + shutting down online stores + deleting movies from customers accounts + dynamic pricing.
These might basically just be planned obsolence devices while trying to extract as much profits as humanly possible from your wallets.
I remember the dynamic pricing debate and that some people were somewhat tolerable of that, but I think that being tolerable of that is what is causing more and more precedents and an overall situation has occur where things are just increasingly more actively consumer-hostile.
[0]: https://www.ign.com/articles/sony-reportedly-testing-dynamic...
If Sony doesn't offer GTA6 on disc, offline: I'll sell the PS5, too. I just got a 5070Ti, so it's probably back to PC-MasterRace I'll go...
Reasons like this [Sony's 2028 disc-stop] are exactly why I won't be purchasing a PS6. At least (in Sony's defense) they're telling us oldtimers about this now, as opposed to on the day of [stopping disc retail sales].
But 'physical media' is one of the reasons why a lot o people make a distinction between PC and console games. Removing this will make it easier for consumers to compare a PS5 to a Steam machine, and I don't think that is a good thing for Sony.
It's pretty hard for me to believe that going through the trouble to set up an entirely new Playstation account, buy a game, refund it, and have the dedication to stay offline forever to keep the game could possibly have been a widespread behavior. It will obviously be easy for them to ratchet that into online check required every 30 days once the current thing is out of the news cycle: https://kotaku.com/playstation-drm-ps4-ps5-support-30-days-o...
Google - give us Stadia 2 in 2027, you cowards.
Estimates for next gen used to be 27 or 28. With the RAM shortage, end of 28 is considered the earliest.
That means that when the PS8 rolls around, any games you've bought for the digital-only PS6 will be unplayable, so think about that when you buy digital games when that (and for PS5 now) comes through.
Clearly that’s no longer necessary. Download-only retail boxes or gift cards or whatever are enough.
I know some people really care about physical releases, but I think the writing has been on the wall for years that this was coming.
Killing the used market is a very bad idea. Remember what happened with xbox?
The steam machine may be cheaper in the long run once you consider:
* Playing PlayStation games online costs $11/month.
* PlayStation games tend to be more expensive than steam games.
...funny that so many people were complaining about the recent Steam Machine not being worth it compared to just getting a PS5; maybe now it's not that bad of a deal after all, huh?
<Unplugs PS5>
If I remember well PS3 was during the period where blu-ray lasers were production constrained and more expensive with Sony prioritizing their own devices, so the console was price and availability competitive against dedicated disc players by third parties. And the PS3 had pretty long term update/support. I'm fairly sure that had an impact on the financial side as it was in the era when console hardware was subsidized on the expectation they'd get a slice of game sales, except those consoles bought for primarily for movies didn't reimburse them so well.
Stuff like Blu-Ray seems to be becoming a Laserdisc like enthusiasts niche system, I don’t think it’s been a big thing for Sony for a while.
Same reason I prefer GoG over Steam -- at least I can download the installers and store them, and there is no string attached.
Mostly. GoG sells games with DRM now and they don't tell players about it in advance either. Not only are there many multiplayer games with DRM on GoG but there are also single player games. For one example see https://www.gog.com/en/game/cult_of_the_lamb
I have no idea why they allowed that, maybe it happened when they changed owners, but I hope it doesn't keep spreading.
But at the end of the day, part of what makes a console a console to me is the ability to swap games with friends. If I can't do that easily, why wouldn't I just use Steam?
But since customers don't care, who else should care?
I always prefered physical disks. That was my #1 pro-console argument. Without those disks, I simply won't buy anything console related. I vote with my wallet, simple as that.
Of course I know that people will still buy digital disks and then cry when Sony will do something unthinkable like revoking access, but I guess that won't be my problem.
Consumers need to start buying more used media instead of buying new.
They need to use services like GOG.com instead of Steam, even if it's less convenient.
They need to decide that if they can't buy a DRM-free or a physical copy of something then they simply won't buy it, and be confident in that decision instead of caving in to FOMO.
It requires a mindset change which I fear will be too difficult for most -- which is exactly what Sony is banking on.
If the PS6 comes out with no disc player at all, not a chance I buy it.
Also, that's a definite middle finger to second hand and physical stores then ? Hoping MS will make a bet in the opposite direction (but I don't see it) and the players will follow..
I hate it. I hate digital only games. I get that the numbers and reality are against my wishes but that doesn't make it any better. I want to unpack my console from storage in 20 years and play the games I bought for it even if the company or servers no longer exist.
They've seen the writing on the wall for at least a decade; that's why GameStop has more shelf space for Funko Pops than for games.
Honestly gamers have been stomaching this for decades with Steam so Sony wants in on some of that sweet sweet action as well.
And pirating stuff off Steam is generally extremely trivial, so it's a largely coercion-free business-customer relationship, and I think that's a large part of why they're doing so well. People like to support businesses that treat them well. And for those that don't? Well I think there's a reason that video game piracy is plummeting, while film/media/streaming piracy is surging.
Killing the secondary market for games hasten how soon they can sell $100 games.
Interesting timing to announce this at around the same time as the PS3 digital store is discontinued signaling that digital only doesn't last as long as physical.
My old Nintendo Wii is modified with homebrew software that keeps alive some otherwise inaccessible features since Nintendo shut off their servers. I hope the community can do similar for newer consoles when they reach the end of their life.
I guess this resource is relevant to the topic at hand. It lists games and whether you can play and complete them fully from disc without an internet connection
The lord giveth, and the lord taketh away. Blessed be the name of the lord.
i know theres a lot of defeatist talk here about how physical media is dead but almost everyone is taking this as a big deal even if they buy all their games on digital. people want that choice.
the only question is if they care about it enough to get the government involved. im not 100 confident its happening but when you look at stop killing games its proof that players can organize.
Though, I think they will follow what Sony is doing.
At the same time this might bring people closer together (eeerrrm, it won't) by sharing their accounts between each other.
This way you will finally own nothing except for maybe console rent arrears.
Long live independent physical game market. We already see people with 3d printed carts, designing labels and making their own homebrew games for retro consoles. Some people are also producing their own big box PC games for the hell of it.
As I continue to largely ignore AAA & mainstream gaming companies I look forward to how the indie gaming market takes advantage of everyone's growing nostalgia for physical ownership of games.
The physicality is a novelty, much like vinyl records. It’s a market sure, but not a significant one that calls for a paradigm shift.
What percentage of game discs sold today are even playable without first connecting to the internet and downloading additional content? Not in defense of Sony, I just think this battle may have already been lost and not enough people noticed.
https://www.yahoo.com/news/us/articles/sony-removing-over-50...
Who's to say that the games you buy for the PS6 will be playable in a couple of years?
The moment you need an account or server to play you don't own the game. I think governments should step in here. They must force stores to use words like rent or lease instead of buy. That way it is way more clear where you are going to spend money on.
A digital delivery world does not teach the same way as children learning to put a DVD into a player, hitting play, and understanding how things get somewhere.
Physical game disks, were also about community, gathering.
This is surprising because Sony obsessed over the isolation it was creating when it released the walkman.
What did putting a disc in disc reader thought you?
> This is surprising because Sony obsessed over the isolation it was creating when it released the walkman.
And they have the only online storefront on PlayStation, therefore 2nd-hand market is gone. So what is surprising here?
Heck, I have games I bought digitally over 2 decades ago that I can still download and play. There's no way I'd still have kept a box from when I was a teenager.
We all agreed that we’re done with this. Nintendo gets a pass for making physical carts, but we’re done with paying full price to rent content in general. That also means no PS6, no Xbox-Whateverthefuck, and avoiding Game Key Cards where possible on Switch 2 (or buying them used).
If it’s not on GOG or Itch.io free of DRM, or there’s no physical copy available for sale, then we’ll wait for a deep discount on Steam or use our family library instead.
Fuck this noise, we’re out.
Not sure what the sales are like on PS but at least on Steam you can find great deals for the digital copies as well. (You lose the reselling though)
I'm in the UK, and CeX is a great shop to trade in a game for store credit once I'm finished with it, then pickup whatever I want to play next. Most of the time I can completely cover the cost of the next game with the credit received from the trade, or use some store credit leftover from a previous visit!
jokes aside, as someone who has never bought physical games, the landscape for physical ownership in this space was already shrinking.
there is a major chunk of playerbase who only plays online multiplayers, which are tied to always-online mode and constant updates. even if you could buy these titles on a disc, practically speaking they carried very little value of physical ownership.
we are just boiling the frog with little more intensity now. if it is possible to repurpose the bluray reader of ps5 to connect to pc, it might be a nice way to invest in one before they stop selling too.
So people should just stop buying games that are not on phyical media. THat will get Sony to change fast.
Now my focus is to be able to publish high quality games that run well on those anbernic/miyoo/ayn-style handheld devices. Those things are actually priced for consumers and the ones that have card slots provide a method for physical media. And of course, using those as a floor, the games could always upscale for more powerful machines.
I'm just so tired of this continual march toward investor appeasement at the expense of the consumers. They're games. They're entertainment. For people to play. Not how I want them to play them; how people want to play them. People shouldn't have to have an account to play them. They shouldn't have to invest a month of rent to play them. They shouldn't have to worry about me revoking their ability to play them. It's just so frustrating to see how far we've gotten from "drop in a quarter and enjoy". The industry is in sad shape and getting sadder by the day.
A used game market provides downwards pressure on new games.
Will skip PS6 and probably just not bother with gaming.
* 'we' - book, film and gaming industries
The entire console gaming industry has been decimated in the last few weeks.
Of course, it would be interesting to hear the freemarketeering on this site and how people should "vote with their wallet" and sites/movements such as $freeplaystation.whatever sprouting pseudopolemic nonsense.
But the truth is it’s bullshit and this attitude that companies should be able to do whatever they want because it’s a free market is getting so tiresome
Clearly there is agreement that things can be taken too far - as soon as one single consumer protection/anti competitive/monopoly preventing law exists, you’ve admitted those types of laws are needed
So then you’re only arguing about degrees and companies shouldn’t be allowed to do shit that harms consumers this way
On the surface this seems reasonable - it’s inevitable - discs aren’t going to hang around forever
But this goes back to what it means to own something and we’re all being relegated to serfs who don’t own shit
You wanna get rid of discs? Fine, but give me an alternative so that I still own what I buy and can resell it at will
so if you want offline access what happens ? if I wanna trade games what happens. ?
we don't have your game! and what are going to do now?
(Polish movie quote paraphrase btw.)I know there's a strong desire for physical media, but games are not the same as movies or music and haven't been for a long time.
They might lose, but it's nothing like PC.
> No physical disc + shutting down online stores + deleting movies from customers accounts + dynamic pricing.
This basically becomes a sunk cost fallacy, both in buying the games or subscription models.
Because there are people who want a game so badly and want to play on release date and that game has partnered up with a console company that they will only release (first) on some consoles with the 4 factors discussed above. It leads to an incredible sunk-cost fallacy which somewhat capitalizes on the fact of the hype of the game and they are looking for any and every ways to capitalize on it for as long as possible.
I imagine some Playstation subscription yearly discount might also happen near the launch of GTA 6 so that they could tie users up to an yearly subscription perhaps.
Get ready for your games to be delisted [1] as you never owned them in the first place (unless you have the disc)
Is that really enough? AFAIK many PC games with SecuROM won't ever work without crack, as that entire DRM is incompatible with modern OSes.
Don’t buy their consoles and games
[0] https://www.gamedeveloper.com/business/u-s-copyright-office-...
Luckily people have finally started to notice this and I really hope 20 years from now the previously mentioned companies, among others, have strangled themselves to death with their own greed. I just wish more people realized that they are not actually dependent on the services these companies provide and, in fact, it's quite the opposite. More people realizing this and acting accordingly would make the death of those greedy giants happen faster.
But that's an equal love at best. They'll still fork money over hand over fist for games and the associated revenue streams. They're addictive and are literally designed by companies to be that way.
And it goes beyond that these days, really. There's identity and community wrapped up in these online games. Some dude who's been playing WoW since the late part of the Bush administration and who has tattoos and talks daily with his clan or whatever it is literally doesn't have anything else. He's in middle age.
The marketers won.
Ironic to be excluding the same percent of the population as the population he is being inclusive for
I find this comment substantive in that it may spark introspection by the decision makers in his or similar positions
And what’s the point of physical games? So you can play the game in 30 years from now on some retro console you’ve diligently maintained?
Get over it, you’re not going to do any of that. There’s no mythical third act where you go through some library of physical CDs and reminisce about an old ass game. There’s constantly new games coming out all the time, you will just keep buying and buying games, you play them for a bit, and then you move on. It’s not “buy it for life”, it’s buy it for right now have fun and move on. Live in the present, don’t worry about the future.
Even people who have retro consoles and collect physical copies seem to mostly do it for collector purposes. When they die, their kids will send all that to a dump or pawn it off. Pointless.
Maybe things will be like the Nintendo BS-X where people will reverse engineer consoles with games downloaded to extract the game from it.
That being said I do have a physical Atari 2600 with a few games. Astroblast with paddles is still a fun game today, and Video Olympics (the Atari VCS version of Pong) is extremely fun to bring out at parties.
Huh? You won't replay every game, sure, but once in a while you'll find a game that you keep coming back to even many years after first playing it. The last time I played Pokémon Red all the way through was only a few years ago. I have permanent Deus Ex, Crysis, FEAR, and Duke Nukem 3D installations on my hard drive, so I can run them for a bit whenever I feel like. Maybe once you put down a game you never pick it again, but don't assume what is true of you is true of everybody.
then burning dics isnt stealing
now that avenue is closed. :(
What upsets me more is removing games from the library that people have already bought. Or, not having a unified store strategy where games can still be downloaded if supported on that device. Much like Apple's App Store.
If compared to an iPhone/Apple, Sony takes the cellular carrier approach: tightly integrating the game developers to the platform and the platform can remove that game at any time because the "contract expired".
That is disgusting.
You can still download games onto the latest devices from ages ago on the Apple App Stores, as long as you performed some minor binary updates with a newer Xcode. That's it.
I only purchase physical games (usually used); I don't want a digital library.
Expect XBox to follow suit soon (maybe even Nintendo)
> In response to shifting trends in consumer preference.
I hate this corporate speak. If buying isn't ownership, then pirating isn't stealing.
https://www.gamespot.com/articles/sony-just-reported-a-new-r...
You're not buying a game, you're buying a license to play the game. If you don't agree with the terms, don't buy that license, but that doesn't mean you're entitled to commit copyright infringement.
If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
On pc there is some competition at least between Steam, epic, gog (the odd one out but I like it) and such. I have no interest in buying a vendor specific computer with only one storefront and no competition.
GoG is an interesting case though, it has loads of games that by and large were available on physical media, but because said physical media is either gone, broken, or in the hands of collectors, getting a physical copy of those games is difficult now. Them being a digital platform re-enables people to play these games.
Thanks for the fish but enshittification is only getting started.
_Goddamn citation needed!_
isn’t this the same with steam? can i buy a game on steam and copy and use it on another pc i own without downloading it from steam again?
No you can't. When you pay for a Steam game, you rent not buy it.
Disc consoles are superior in nearly every way:
- Disc consoles also have a hard drive, best of both worlds.
- You own the physical game. You don't own the digital version, just a license to it, which can be revoked, and deleted.
- You can trade games in 2 seconds.
- People can collect and play hundreds of games over the years on an moments notice, not waiting to download something. Games do try to compete to have the most of the players time, but it's not how all gamers play.
- Patches are normal for all games, and patches are usually smaller sizes than the entire game.
- Vintage is kind of popular now. None of those vintage systems, the original PS1/2/3/4 or Nintendos would be able to be experienced easily or at all if the physical media still didn't exist and survive. Digital platforms disappear when the system is EOL. Emulators can help, but it's a specialty and niche crowd. Handing a Nintendo to kids is something else.
This affects less people, but there are also many who like collecting them. Physical objects are nice, especially if you've been keeping all your old games for old consoles.
Which also ties into control of course: you can still play your games, even if the companies that made them and the console no longer exist, buy old games from retro shops, buy new games for old consoles from new indie devs, etc.