I'm not saying it's a terrible model and it's great that games are made with it but let's be honest it's not all rainbows.
"it's not all rainbows" - I would also not let perfect be the enemy of the good here.
You do, becaude I explained... It's subscription based. It's fundamentally the same because in both cases you don't own it. Epic's is just with the added element of freebie at first
weird how HN is up with pitchforks against that but OK with Epic's.
Unreal is like venture capital or a book advance (or the equivalent in music record deal)
Can you self publish? Sure, of course, have fun. But if you want the support and infrastructure of a company that understands the business of books, you take a deal and it is just like this: if a bunch of authors get book advances, that is generous to the ones who are unsuccessful, and they can only do that _because they capture the upside of those that are successful_.
Without that, you don't get advances for anyone.
So the point I'm making here: unreal provides variance reduction for all game publishers and yes that disproportionately benefits the ones who make under a million. But they're the ones who need the help!
And in exchange, if you're one of the lucky few, you pay a shockingly reasonable 5% in perpetuity.
My contention is that people can build more ambitious games that are more likely to make their creators rich if they use Unreal, and if the creators also think that they should use Unreal and if they don't they shouldn't.
I just fundamentally disagree with this line of thinking:
> even a subscription is better than royalties
Royalties are a great business model that allows more creators to create. You can dislike it, but I genuinely don't know that this game would exist with a different business model, and I want it to be easy to make art (or other things!)
And while there were a bunch of interesting side effects of piracy (people who pirate more music were bigger fans of music and spent more later - correlation/causation questions obvs), I would strongly prefer that the easy thing to do (ie cheapest/lowest friction to get started) be legal
I think the guy did it on enthusiasm and if he used say Godot he could probably have a pretty good result too, if less impressive visually. But you have good points, sure.