I'm not sure what to replace it by, admittedly. I did one experiment where instead of saying what the rules were, your actions were taken as an example of what you thought the new rules should be: if you did something not previously legal, it was inferred to now be legal [1]. But that just led fairly quickly to chaos, unless it were carefully restricted. So maybe not the right approach either. But I still like the idea that the game-mechanics changes themselves are related to the game mechanics in a cybernetic-feedback-loop kind of way, rather than a completely "outside the system" free vote. Now as to how to implement that in a way that makes for a playable/interesting game...