I one-shotted non trivial software from OpenGL to Metal with a cheap (=non state of the art) LLM. That was 6 months ago.
Anything in Unreal Engine that you think Fable wouldn't be able to adapt on its own to a different graphics API?
Anything in Unreal Engine that you think Fable wouldn't be able to adapt on its own to a different graphics API?
No comments yet.