the ill-conceived moonshots by and for a non-technical audience get labelled as "AI projects/initiatives" and they fail.
the ill-conceived moonshots by and for a non-technical audience get labelled as "AI projects/initiatives" and they fail.
> There is a related “Theorem” about progress in AI: once some mental function is programmed, people soon cease to consider it as an essential ingredient of “real thinking”. The ineluctable core of intelligence is always in that next thing which hasn’t yet been programmed. This “Theorem” was first proposed to me by Larry Tesler, so I call it Tesler’s Theorem: “AI is whatever hasn’t been done yet.”
I am reminded of "game AI", which for the most part has historically been just giant decision trees, encoded one way or another, because if you hook up any sort of real AI to a game entity or collection of game entities that does any sort of learning or training, even simple 1980s-era reinforcement learning, it turns out the game entities will roflstomp the human players, and the human players aren't interested in paying for that experience. We've been calling those collections of if statements and for loops "AI" for a long time, though, because who wants to hear about how deliberately stupid their opponents are?
We taught the computer to spell check, but the computer still didn't feel smart like a person, just smart like a machine so that obviously wasn't AI. We taught it to do algebra, same thing. With LLMs though, now it really does feel like an artificial human, so this time it really is AI.