On the other hand, if you write your own non optimizing compiler, you can avoid a lot of these problems by, for example, tracking what registers a function writes and ensuring they are saved before a call and restored after. Then you can actually get the raw performance of handwritten asm without the pitfalls (the resulting code would still he harder to read and maintain than equivalent high level code, but at least it would be tractable). Even better, you can write your own high level assembler that is actually portable to other architectures. For example, instead of directly modeling x86_64, your compiler can model a cpu with 16 general purpose registers and a set of instructions that map to x86_64 instructions. An arm port would be straightforward since arm also has 16 general purpose registers and you can model x86_64 instructions as one or more arm instructions (and you have extra registers for x86_64 instructions that must be modeled as multiple arm instructions). Or you could do the reverse and model 32 general purpose registers using arm instructions and use predefined memory slots as virtual registers on x86_64.