And yet you yourself said:
> I can make a Myst-class game by next weekend
Which of these am I to believe?
And yet you yourself said:
> I can make a Myst-class game by next weekend
Which of these am I to believe?
So yes, if we're talking "Myst class" relative to the 1993 release, I'm very confident that I could vibe-wrangle something just like it in a week, using only open models that were released within the last month or so. When I say "It's just too soon," I mean that the capabilities exist now, but they are new enough that no one has had time to do anything interesting with them. And cloning a 1993 game is not especially interesting, at least not to me.
Obviously the Myst franchise hasn't stood still since then. I don't know anything about the newer releases, so I'd have to do some hedging there. You would rightfully complain that any new Myst game that someone hacks in a week would not be competitive with the SotA. But it could certainly stand up to the original.