It works. It works great. It's actually the only sensible solution if you want something compiled today to work without changes on both Windows and Linux in 10 years.
I did an experiment, implementing a GUI calculator, and Rust + Slint + cross-compiling to Windows (I develop on Linux) + Proton runtime was the clear winner:
- compiled bundle: 20 MB (F#/dotNet + Avalonia: 207 MB)
- loc: ~1000 (dotNet: ~700)
- dlls: none other than what Wine provides (dotNet: 67 .dll files)
You have an option to build for Linux for dev/testing, then you cross-compile to Windows and provide a short (4 points) instruction for adding the Windows build to Steam on Linux. It works, and it will most likely continue to work in the future, unless Valve folds and both Wine and Proton die. The only thing worth looking out for is crates that depend on external shared libraries: you need to bundle them manually. Other than that, it works.Another option I considered was Zig with the Win32 API, but the LOC count was unacceptably high.
I'm working on a write-up for the experiment. The premise was: "I'm working on Linux and want to create a GUI app that will, with the build done today, continue working on Windows and Linux for the next 10 years". Steam/Proton + mostly static compilation + bundled libraries is the only solution that makes this mostly painless.