Text mouse cursor: I think I first came across this trick in the 1st ed of PC Intern.
Artifact on "normal" default VGA text mode 3: the right-most pixel is duplicated from an 8x16 source glyph is displayed as an 9x16 sprite on a 720x400 (pixels) hardware frame buffer, so the cursor trick periodically has a stair-step artifact when in-between characters. The pixel is duplicated so box and line drawing and other glyphs can be gapless, and it's 9 pixels wide as characters look better than squished into 8x16. The source glyph in the table remains 8 pixels wide because it's exactly one byte wide (1 bit per pixel), because 9 pixels would take up 32 more bytes in the standard glyph table (or 64 bytes more in a 512 character table). This won't happen in 8 pixel wide glyph modes like 80x50 X 8x8 (640x400 - mode 66h) IT uses.
TIL: Linux may have a text mouse console driver that works, I'm guessing, with a coordination between kernel settings and gpm.