It sold only 2-3 million copies which, depending on how much money they spent on development and marketing, may be a net loss
https://en.wikipedia.org/wiki/Death_Stranding_2%3A_On_the_Be...
They don't understand what made the brand great in aggregate.
It remains to be seen what egg will be laid in this case, how many golden ones may come after, and how many end up on Playstation anyway.
Some of the many game mechanics I didn't enjoy at all:
- Holding still and holding your breath until.
- Having to calm your technobaby or they will have a nervous breakdown.
- Constantly tilting your weight left and right so your packages don't fall.
- Slowly walking everywhere, because your packages will fall if you're not careful.
I don't know it it gets better after 20 hours, I couldn't reconcile my need for entertainment against knowing 80% of those hours were spent walking and balancing my stack of packages. I'll still try another of his games, but likely not DS 2.