Use-after-free and race conditions are the areas where Rust has a clear advantage. Here one needs to have a clear strategy and enforce it manually (or using tools, but we lack good open-source tools for this). Valgrind and similar tools also help.
Use-after-free and race conditions are the areas where Rust has a clear advantage. Here one needs to have a clear strategy and enforce it manually (or using tools, but we lack good open-source tools for this). Valgrind and similar tools also help.
Rust protects against all of these, but if you think Rust is only about memory safety, I don't believe you have seriously tried it. It does a lot of things in std API design as well to steer you away from bugs. Some examples:
- The pervasive use of Result and Option makes it impossible to forget to handle (or forward) the error case.
- Because of usage of RAII (C++ has this too, but not as pervasively, C doesn't except using some very new GCC extension) it is very hard to forget to free resources such as files, sockets, database connections, mutexes, etc.
- Enums can carry payload in their variants (C devs: think tagged unions, but safe, C++ devs: think std::variant but with match/case rather than bulky visitor pattern), which means you can make API designs that cannot represent invalid states.
- The typestate pattern is a bit hard to explain briefly, but it allows a state machine with types at compile time, to make sure you dont misuse an API. For example it can be used to prevent forgetting setting required fields in a builder before building. Or in embedded microcontrollers to make sure you can't hand out the same GPIO pin to different parts of the code base.
I often find that my code in Rust works first try, while that almost never happen in C++ for non-trivial code. It is what all those Haskell devs were talking about all these years, but in a systems language (no GC is critical to my day job in hard realtime control systems) and without the incomprehensible abstract math lingo.
You can do a lot more in C too: You can design safe interfaces based around incomplete structure types. This also should allows what you call typestate pattern (if I understand it correctly). You can build a decent option type / result type. You can have a bounds safe vector type. You can have safe string types. One can have type-safe dynamic casts. One can annotate return values so that they can't be ignored. One can use many different tools for safety. People coming from C++ often think that one can not do this in C because "it lacks abstractions", but this is not really true.
EDIT: Also, errno is an awful design. Forgetting to check for errors, or screw up which error you report is so easy in C. Exceptions in C++ are also bad, it is very easy to have no idea what exceptions are possible 5 layers down and end up with unhandled exceptions.
In Rust I get good defaults, and a language that guides me in the right direction. The rules for safety critical rules are somewhat still under development but so far they look a lot shorter (you still need the "don't allocate in hard realtime tasks except at startup" and similar rules for example). And if you aren't doing safety critical you can safely use all of the language as long as you stay away from unsafe.
And for most code you dont need unsafe, and even when you do someone else has likely done the hard work for you already, providing safe abstractions on top. (The exception is FFI to other languages, it is impossible to avoid unsafe when calling code in another language that the compiler can't reason about, you should build a safe Rust API on top of the raw bindings. For popular libraries this often already exists.)
That you do not get safe libraries out-of-the-box in C is a major problem. But I also see the supply chain situation in the Rust world as highly problematic.
There are also experiments in formalizing the safety comments with attributes. To me the current prototypes look halfway towards formal verification, with unsafe functions specifying named requirements that must be upheld when calling them and the callsites needing to "discharge" them by name. Time will tell if this is a good idea for general code and it it catches on.