AI-generated posters don’t have to be horrible
john.hartnup.uk
john.hartnup.uk
That may be true if you’re working with a top of the line artist, but in my experience the average freelance designer online is significantly worse than AI. I’ve worked with dozens of budget friendly designers on Fiverr and consistently get way worse results than I’ve gotten from AI models. Will a great human designer produce better output than an AI? Maybe, but a small local event or business probably won’t have the budget to hire them or know where to find them. It’s cheaper, faster and easier to use AI to generate something that’s good enough for their purposes.
People also point out all the little flaws in the “good” examples and cite them as obvious tells that they were AI generated. I think it would be interesting to see if people could reliably distinguish between AI generated flyers and human made flyers. Sure, sometimes it’s obvious like when the AI adds those weird, cartoony people. But if the model is told not to create designs like that and stick to the styles used in the second half of the article, I expect people would have a much harder time distinguishing the human designs from the AI designs.
Amateurs posters of before AI didn't have this problem. White background, the important info in big letters, maybe one clipart or to. So I'm not talking about how pro artists could make a better job, but even the small local non-profit used to produce better posters. Not in the sense of "better looking", but in the sense that they were more readable.
At least the examples of this blog are more readable than what we usually see.
It's not tracking a real thing as much as people would like to think.
As he states, he isn't trying to make stuff that doesn't "look like AI did it," he just wants to introduce variety, and has proposed a disciplined way to do that.
Except we have all seen really awful human made posters long before AI. People are just upset just to be upset at this point.
Code was nosediving before AI badly.
For programmers, sure SV startups and actual software-first shops are probably only augments with LLMs and not replacing. But what % of software engineers are employed in such shops? Well, from my graduating class in CS, approximately 30% of grads all went to the same contracting shop whose business model seems to be, take the bottom 30% of each CS class, underpay the fuck out of them, bootcamp them into something vaguely usable + teach the house style of CRUD/LOB app framework, then throw them at clients. And this seems to still be a step above "offshore to barely baseline capable (or worse) body shop for extremely dubious results."
That entire bottom 50% is probably about to be eviscerated. The "offshore + pray" approach is probably going to be completely zapped, much easier to just vibe code for probably better (or at least not worse) results. And the onshore-but-cheaper contracting shops are probably going to need a lot fewer people whose main contribution is translating low-ambiguity tickets into syntactically valid java spring code.
Similarly, for artists, disney is probably not going to use AI in a way that substantially speeds them up because they won't tolerate the quality loss at all. But how many artists work for disney? And how many make anime waifus for the gacha apps? The latter of which I can only assume has already switched substantially to AI assets.
When it includes an American Flag with more than 50 stars + the bottom row is cut off, you know they didn't even bother to proofread it.
This is the kind of garbage we're suffering with.
The TFA is pointing to a prompting skills/creativity issue, but I get equally frustrated with hired artists as with genAI image models. Even with skilled human artists (remote/offshore), I find they're best at copying a particular style so I end up having to google for images of the look that we're targeting, then spend hours painstakingly describing the changes needed. Then iterating many times, and with artists in remote time zones that means each iteration takes a whole day. The process is ironically very similar to using AI image models but can take much longer due to time zones.
I think it's actually a feature when people can recognize it as AI.
Why would someone want it to be unrecognizable as AI? What is the reason people want to hide AI usage ? (other than when "cheating" in studies or examns or such, obv)
It would be like someone paying for a simple website for their small business saying off-shore fiverrrr Wordpress hacks are average coders, and anyone making anything close to a reasonable dev salary in this job market was a high-falutin’ luxury option.
An average graphic designer would ask what unique, non-informational things about the event the poster should portray, do a little bit of research and exploration, and then figure out how to communicate that in pure visual terms. It draws people into the vibe of your event, and hints at the visual impact of experiencing it. You get the nice type work, information hierarchy, attractive layout and color scheme, etc. for free because those are the tools average graphic designers use to visually communicate. This is not expensive compared to the expertise required. With both AI and the Fiverrrr designers, at best, you only get nice type work, information hierarchy, attractive layout and color scheme, etc. You’re not paying for design — you’re paying a graphics software technician for a graphic, like you would at a sign shop.
An average designer is who you’d want to make your posters and maybe a few other types of advertisements, such as postcards, or bus shelters or billboards or banner ads. Someone in a country with a minimum wage of less than a dollar is who you get on fiverrrr. A high-end graphic designer is who you’d contract to do a complete branding and identity overhaul.
In almost any intellectual domain, including coding, the models are already ahead of the average human. But instead, we compare them to the very best humans, which almost no one on the planet has access to.
$20 for a lot of access to better-than-average is a world-changingly good deal!
Pretty much all of the designers we contacted recently were using AI to draw. Especially on those kinds of cheap work. They are just a bit more professional in the prompting and can do final touch in Photoshop.
i think people can point those out pretty consistently for in-the-wild cheap posters, since the 2 types are often bad in different way
But a lot of people simply don't have the budget, the connections, or even the ability to articulate what they want in a way that an artist can easily understand. Conversely, not every artist has the communication or client-facing skills needed to really align with what the client has in mind.
In that context, AI can still be a huge improvement over the 10 or 20 they might otherwise manage through DIY.
I mentioned something similar, in a previous comment.
The sad part, is that the same thing is likely to happen to design, as is already happening with software development.
The junior training track is going to get the bottom ripped out. Established outfits like Pentagram will do fine, but lesser ones, like small design shops, are likely to get run out of business by AI image generation, which will improve quickly.
The problem is that these are the shops that train the designers that end up in companies like Pentagram.
Or only Ivy-League sheepskins will get junior jobs at the big studios, which will be the only ones left standing, when the dust settles.
This may be a failure mode similar to juniors using AI and making it much harder for seniors to find the bugs, because the code actually looks good at first sight.
I don’t think the blog author actually has any design skills based on the prompts and the AI obviously can’t nudge them in the right direction or help them clarify their brief, like a real designer (i.e. not random online freelancers) would.
That makes sense given they're on Fiverr. However, Fiverr freelancers are now just AI prompters :) doesn't matter whether it's code or art.
This is funny to read given I am currently on a Japan trip with 3 friends and we actively avoid every small restaurant that have AI generated images of their food. Using AI generated bullshit just shows that you really dont want to put in the work to produce something actually charming. Hell, we've seen a food menu drawn by a toddler and it was infinitely more sympathetic than all the AI generated Wagyu images.
A human freelancer might do work that is technically worse. Worse can be distracting in ways that are, well… worse. But it’s different, it doesn’t tap into a collective cultural understanding of “AI slop.” It may communicate even more poorly, but it’s not the same problem.
At this point I have some kind of a physical repulsion to the generated posters, and it's always easy to tell from the fontwork and the iconography, let alone illustrations if there are any.
And yet, somehow, up until what maybe 2024, every single small event or business in every local market around the earth managed to figure this out. I guess we've lost that ancestral knowledge of how this was possibly done and afforded in a few dozen months.
The problem of AI generated stuff (we see the problem of manifests, but I'm a software engineer and with computer programs it's exactly the same thing) is that they immediately look non-human, and our brain trained itself to detect, and thus get irritated by, AI generated content.
It looks fake, it hurts to see, it seems fine at first glance fine but it's not, everyone seems identical because the AI is not, despite of the name, creative, it just a hyper complex copy/paste machine, and obviously the result just looks copy/paste as well.
Of course, a "Japanese Minimal Poster" has a sakura and a stylized flag of Japan, duh
A human designer would probably think that "Japan -> sakura" and "Japan -> Japanese flag" are way too obvious, too banal, too stereotypical, and, most importantly too boring. And then they would probably sit for a while and try to think of something fresher and less clichéd.
But AI has absolutely no problem with going with the cheesiest, most overused trope.
Well of course Spring + Japan = Sakura. In a way the model would be faulty if it didn't reach for that cliché. That's what it's meant to do.
If you want originality, you need to supply it. AI fills the vacuum with the obvious thing.
And in a way that's a feature. If I was creating a poster myself I'd think "nah, can't use sakura it's too obvious". AI gets you past that hurdle. "Yeah, we used the cliché, it looks nice, let's move on".
This is if it's for a school fayre, village fête, etc. - brilliant originality isn't the goal. But it's nice when your poster doesn't look the same as three other posters on the same noticeboard (I have seen this).
If brilliant originality is needed, a human has to bring it. Although an LLM with the temperature turned up can offer some nice seeds.
Your promotional poster for a community gathering should not be subverting the western gaze on Japanese culture, or any other concept from art criticism 101.
It's supposed to get average people in your neighborhood to glance at it for 5-10 seconds and say, "cool looks like a good time"
If you named a Japanese artist or style rather than giving an adjective derived from a country, you might get something that wasn't national wank.
Yes, a human might do this step for you. A mediocre one might not.
It showed whoever did it had no clue about East Asia or Chinese script...
Considering your prompt fits exactly that description I think the AI delivered perfectly. Try using some actual design language and see how well it does.
I genuinely wonder if this can be addressed (at least partially) as simply as prompting: "don't rely on overused tropes", or something to that effect.
Most illustrators available to most businesses for hire would do worse job for more money and much more time than an LLM would do.
Probably an unpopular opinion, but advertisement does need a creative bar too high. No one cares about it. It’s enough to have a black text on a white background saying what is happening, when and where. The rest is optional, and most of the time gets in the way of understanding the poster info.
Y’all terribly overestimate quality of human art (as well as how informed humans are and how accurate their answers are) while riding the LLM hate train.
But there’s another reason it drives people crazy - it’s low effort trying to present as high effort. If the sign was simple Comic Sans then it would at least be charmingly honest.
Because there's no correlation between the ability to organise a village event and the graphic design skills. (Apart from "it's been so successful we can splash money on a design agency") Maybe someone actually liked it and thought it's enough. I've seen groups overthinking posters and it felt similar to groups at uni overthinking funny names instead of doing the work that actually mattered.
To be clear, I'm not saying those designs are good, just that most of the time the design is not the point and minimum effort above "Times New Roman 12pt" is what many people always wanted to do.
Also just because someone used AI doesn't mean they didn't put in effort, so I don't think reflexive rejection of any AI smell is the answer. Sure, at work in a corporate white collar job where you have so many talentless strivers looking for any shortcut to climb the corporate ladder, raw AI smell actually is a highly valuable negative signal. But when it comes to local event organizers for example, there's a realness and human factor there that goes beyond anything a programmer or designer in a "scalable" context does with or without AI. We need to give our local humans grace, because humans are what it's all about.
Beer? The first example is about a beer festival. People go there to drink beer, not to see posters. A blank piece of paper that says 250 kinds of beers would get more excitement than any AI or handcrafted poster.
I remember the days when people would make fun of a sign like that. Then people would make fun of Wordart, then Canva. It appears that unless you spend $1500 on a graphic designer to create your poster, people will shit on your effort.
Reasons were the same as now: low effort and overuse.
This week, I created a video for a personal project using AI.
And, as the creator, I honestly can not say if it's "slop or not."
So I created a "behind the scenes" page that shows the process I went through before final cut, warts and all. You can find it at https://alexisrondeau.me/mosey-site/making-of/
Do you think this helps you decide if it's slop or not?
No one is praising or collecting them. We just accepted that shitty poster exist.
Now some few people complain about ai slop at situations were no one cares and no one cared /shrug
At the top of the page we have a deformed wireframe sphere. A wireframe sphere is stylistically appropriate, but the incorrect rendering is not. The "CGI" aesthetic requires obviously computer generated lines, which in the 90s meant accurate and regular lines.
Next we have a messed-up stellated polyhedron, and a messed-up dot pattern. These also fail for the same reason. The main 3D rendering is also obviously broken, as are many other small details.
But the biggest failure is the complete misunderstanding of the culture. 90s DnB was absolutely not about "good vibes". The smiley face logo is completely inappropriate; that's associated with late 80s/early 90s rave culture, pre-DnB era. 90s DnB was much darker and edgier in tone. The scene was almost exclusively male, and it maintained a aggressive vibe carried over from jungle.
A 90s DnB event would never advertise "bringing communities together". Audiences would be repelled by such messaging. This is despite it actually doing just that, as the scene was racially integrated in a way that mainstream music at the time was not. If there's going to be pro-social messaging on the poster it has to be there only implicitly.
No, you silly geese. What you are able to spot is somebody using AI poorly. That's not you developing taste. It's the equivalent of being able to tell something is photoshopped because somebody used a default brush poorly, or masked something poorly and then confounding using Photoshop with using Photoshop poorly.
You have absolutely no way of telling when a good designer created something entirely using AI (unless they are fine with you knowing that) and that has always been true.
The bad posters are absolute disasters in this regard. (And completely irredeemable in general! They are not "OK" in any way.)
But the better-stylized examples in the article aren't much better! Most of them have the same tendency. Only the minimalist Japanese and 40s Cubist styles do much better, and even those aren't structured amazingly. If you tried to add more information, I bet even the minimalist styles would become a flat and confusing.
This is the same problem I have with stock Claude prose and code. It's verbose, sure, but worse is that there's no quick way to tell what is and isn't important. In good code, you can understand the shape of the code at a glance; AI code is pretty much the opposite of that. And so are AI posters.
And I have found that if you are paying for an AI service to get these generic, wrong sized designs, you could have spent just as much going on Fiverr and gotten something that doesn't need to get a full style revision.
This is one of the better statements of the issue right here. I think because people dislike the actors and economics surrounding AI they also feel a need to categorically reject any of it's products, but it's not necessarily bad in the sense of poor aesthetic taste as it is bad in it's lack of a appreciating that being novel as a style matters almost as much as the actual style and direct repetition teaches us not to like the style itself.
We've officially reached that point with advertisements. Save your tokens. Hire your 9-year-old niece to draw the poster by hand and you'll likely get a far better reaction from most people. Nobody goes to a fair because the poster had a "modernist / Bauhaus-influenced graphic style".
Minimalist designs have much less opportunity to insert "personality", be it that of a designer or that of an AI. No wonder they look less AI-generated, and when they do it is because some "AI-baroque" slipped through. Fancy unicode characters no human would think of are the salient one in OPs examples.
It'd be much fairer to compare AI and human for the same desired style, and yes a lot of AI-generated stuff is immediately recognizable because no one bothered to tell the AI about the desired style.
The real photographers knew they were shit photos. They were grainy, bad lenses, and ugly. A lot of people still liked them because they were much more convenient for a lot of uses than the film ones.
Well, I guess there's still a lot of film people. But film had a ceiling. Digital cameras kept getting better.
The adaptive film photographers eventually adopted the tool. A lot of their skills transferred well to the new medium. Most waited until the cameras got good enough, though.
I'm not sure when that'll be with AI art gen. Seeing scenes broken up into layers in the latest gpt image generation, though, made me think we might be near.
Not because they looked good, but because they used a design language that "at-a-glance" said what the event was. Sure, the designers republic/etc looked less commonplace, but if I was looking for a fun local faire I would absolutely never notice those posters and if I went i'd assume it was a completely different type of event than it is (e.g. some sort of modern art faire).
Every one of those posters didn't fit the medium idea at all (local faire event) except the child's drawing one could maybe pass.
In fact I can almost guarantee that all the posters in this article would perform worse than the originals if you were to test them on the street or in a facebook group.
If you are an actual production/commercial designer, your first goal is to understand what the clientele wants and converts, secondarily make it beautiful.
This failed both, zero understanding of the purpose of commercial art (to speak to the actual clientele and bring in more people) and ugly within their own design language (but yes, less common).
Would have been interesting to try and make designs that actually make sense for this product AND are a bit less generic.
I suspect that the same thing is happening here -- as other comments note: lack of distinctiveness, uniformity -- but that the low information content of posters prevents it from becoming immediately obvious.
However, you must retain control over the scene graph and its composition. Use the output of the AI to guide how you work it. Do not assume the AI system has the ability to simulate world space with any meaningful fidelity. You can move transforms around in Blender and Unity with floating point bit increment/decrement operations if you wish. LLMs will never have this level of control.
Lighting systems are an entire universe of reasons you should do it the hard way too. Being able to iterate light placement and intensity with nanometric precision starts out looking like a brick wall, but it turns into a superpower once your scene is halfway decent.
I can usually tell when someone used AI to do things like generate steam store art because their camera doesn't change in a physically plausible way between the horizontal and vertical layouts. When you have access to the raw scene you can place the same camera in multiple orientations without altering any other aspect of the scene. The header capsule and vertical capsule are very difficult to make look coherent if you are using an LLM to generate these assets. Your best bet with AI art is to render something so big that it can be cropped for both, which is also quite obvious and ugly. Being able to instrument a scene as if it were a real place is way more productive than an LLM once the scene is ~done.
But I'm convinced that just vetoing AI is to throw away the baby with the bathwater. So I set out to prove it.
A non professional design would probably take few hours doing it the very first time, discovering the software to do it, maybe learn some shortcuts, few key principles e.g. using a background then putting things above, etc. The next time though they would probably take 30min with a better result, the time after that maybe 5min with complete control.
It's really not such a demanding process if you rely on existing building block, namely dedicated software, assets like imagine banks, fonts, etc.
This probably comes from a lack of intermediate level structure. To make a good dramatic story, you usually start from a plot summary, add character sheets, develop a plot, then a storyboard, then detail the storyboard. That way, you end up at the desired end. If you just let LLM-based systems free run, they go on forever, which is real life but bad entertainment. Unless the goal is a soap opera.
There's good stuff out there, from people who can plot.
I guess you can justify ignoring such "advanced" techniques if it's aimed at the literally-zero-effort crowd, but who from there is reading this?
I think the signature noisy, crowded, HDR-y look shows these posters are being spat right out of a diffusion model. They always have an image background with the classic light halos around text.
When I one-shot a poster out of Gemini or whatever, I can't make anything nearly as bad as the ones I see every day. What on earth are people even using to make stuff that bad?
That is why, even if the look of a poster is OK, they are failures. Because they forget that the reason these advertising posters exist is to communicate something that is going on. A nice look to them is a bonus, not the core purpose. So claiming that AI isn't doing a horrible job is because the author is misunderstanding what the job is in the first place.
I would never attend an event with an entirely generated poster becuase that tells me you didn't care enough, and that attitude is probably permeating into the rest of the event.
Similarly, back before these models existed, I'd never attend an event with an overly stuffed "marketing" feel to it. It's the same crap just with a different tool attached to it.
I'd rather attend an event with a poster made of stock clip art, but a human decided the composition, and added doodles in between because that at least gives me the impression that SOMEONE is caring about the event.
Basically, it feels detached from the actual point of an event: community.
I should be fair (no pun intended) there was one booth that had mini donuts that I felt were better than the AI generated poster advertisement, but the rest of the food I ate, was certainly not.
The same person would have taken the same design from a “designer” if they could afford it. So it doesn’t matter if it’s AI generated or not.
People who complain about this, should build a product that will use AI to develop human taste. That’d be a better use of energy.
For example, Sure, you can make a craven facsimile of punk art for your poster. But that art style signals to punks that other punks are going to be there. You would never reproduce that style using traditional methods because you are not a member of that artistic tradition.
You should keep the originals. They signal to AI slopsters that this is a great place to meet other slopsters.
The problem is that using AI to create the posters show a lack of willingness to put in effort, and it makes you question whether the producer cares about the product and whether they care about the large scale societal problems related to the usage of post-2022 transformer based neural networks.
The only reason i couldn't tell memphis is because it's aping a known design language already, it's just a perfect copy so me not being able to tell it wasn't AI isn't a free pass in this case.
I think if there was a little less "grid" feeling to the layout details then i wouldn't be able to tell on a few of the other designs either.
Edit: the designers republic version is quite a lot different than the others, it's not just that it's the only design to avoid pairing every feature with an icon, it's the whole layout variety - there's different font sizes, the positioning of elements is very well done to my eye. I'm gonna say this has to be another case like memphis, there's some pre-existing design language that i don't know of and it's just aping that. It's much more human than the others which i can believe are straight ai.
But that's how the algorithm behind LLMs functions. It simply cannot create something unique by stepping out of its existing knowledge base. It has to refurbish existing data, because, well, that's all it has.
One might argue that a human artist also is refurbishing data, made out of experiences and knowledge it has gather throughout its life.
The difference I think comes from something extra (that we're entirely dumb-founded on) that the human mind can contemplate and extrapolate from, to be able to generate something truly unique and different.
I hope (and believe) this extra magical capacity is what will not allow AI (at least in its current statistical form) to be able to match us in terms of creativity & uniqueness.
For us programmers, something maybe be good enough to use or bad enough to discard, while for an artist there are a thousand details to inspect by just glancing at it, typography, space, color, message, alignment, etc and many more I am not knowledgeable enough to list
To all artists, I admire you in a very different way, a kind of envy for not being able to see the beauty you can see in my bored green on black terminal world
There's a menu for a place in my town and it's completely illegible. They printed the same thing in three sizes, and you need a magnifying glass to see the text on the smallest two.
Accessibility matters, and is part of the job of a designer. The problem with AI tools is that by skipping the expert, you risk making some horrible mistakes.
- The main issue with AI posters and flyers is almost uniform information density. They read as "too crowded". Posters should, like photographs or paintings, have a rhythm where some areas are high density and others act as negative space, and provide a more restful transition between information areas.
- The icons as bullet-points are a big AI cliche, and for the most part useless. Nobody needs an icon of a cupcake to understand what "cake" means and most of the other icons have no clear interpretation. Icons are only useful when, by themselves, communicate the idea (like the typical toilet icon). It's telling that every poster includes them.
- AI is not brave enough, or wise enough, to leave some blank space. Blank space is the #1 design resource.
- Font and visual style should not be arbitrary aesthetic choices, but rather motivated ones. They could relate to the event or the place through its history, culture, biome, or through the utopian vision of what the organizer is trying to bring to life. There should almost never be a legitimate choice between "Should we use Japanese, Punk or Kid-drawing style?"
- Being honest, earnest, truthful, is better than being cool.
- If a poster for an event calls your attention you can scan for the date, time and place. They will be there somewhere. But before you get there, there'll be important questions: "who organizes this?" "who is this for?" "what's the vibe going to be like?". Only a few of the posters try to partially provide this information through very small sentences (e.g., "A day of music, making and family fun")... but it's hardly enough. In my opinion this is what 80% of the time designing the poster should be spent on... looking nice and "professional" won't inspire trust or create commitment.
I would also suggest the AI avoid trying to make realistic-looking musical instruments, because I've never seen an AI poster with a correct musical instrument. The uncanny-valley of an attempted instrument that has clear deformities hurts my brain and gives me the creeps. If you want a real instrument, just copy-and-paste a real instrument. Alternative maybe let the AI generate a cartoonish or clip-art-style musical instrument, so my brain isn't bothered by the disconnect between something that is trying to look real but isn't.
If you're short on time, you can ask AI to summarize into a certain time and craft the prompt from there. But it's better to figure out what you really like.
ChatGPT tends to fall to the same things, but many of the other image generators do much better.
But to me it still seems genuinely amazing that LLM's are able to generate graphics of this high quality with the text and narrative correctly positioned.
Blown away, but also quite sad, about the future of creative endeavours like graphic design
PS: Which then survives in the next iterations as "A day of music, making and family fun"
Edit: Ah just saw the call out on the previous iteration.
But still it's a nice display about the semantics encoded in the models.
So of the two designs made, only two were good, the rest was quite bad and lost all meaning.
https://allevents.in/mattapan/fix-it-clinic/200026636930752
Here's what I like about it: it communicates. What, when, and where. And crucially, photos showing what the event looks like. Photos of real people fixing real things.
The author demonstrates that AI-generated posters can imitate many artistic styles besides the generic default, but these examples suffer the same problem as all template-based posters: they don't communicate what the event is actually like. What does a samba band performance look like? (There are drums, I guess?) What does a circus skills workshop look like? (There are juggling clubs, I guess?)
These posters may be more aesthetically pleasing but none of them make me interested in going to the event.
These posters don't have the feature of readability. They inconsistently apply the required design principles for this. Removing some of the clutter helps, but a WordArt poster from 1992 is still a better final product for the purpose.
Taking the last poster as an example (1940s cubist style), the graphic seems almost designed to draw your eye towards blank space. This, very precisely, detracts from the goal: the graphic is providing negative value!
Whereas, genuine 1940s cubist art exhibition posters are really astonishingly good at communicating the key information. As one example, https://artposterarchive.com/products/edward-wadsworth-vorti...
Times, dates, location, pricing, parking etc…
As he points out “it added a bunch of text…” now it’s one all the future designs. That’s great - is the text correct?
To be honest this was a problem before AI. People are not very good at communicating.
I wish it was different but estetics, color sensitivity and for a lack of better word “taste” is a skill that needs training - the kerning alone on those make me sad - but the dirty secret is that meticulous design and craft is a dying breed - why spend days on designing whitespace when you can get something the client likes in 10 minutes from a prompt?
For the type interested - get this: https://amzn.eu/d/09z7Mut8
What’s also interesting to me is that requesting ”professional typography” did not fix the problem at all. And I would guess that there is a staggering amount of examples in the training data.
Maybe inference is just wobbly by nature? The same as text output has the characteristic randomness, even design output cannot resist being – for a lack of a better word – hand made?
Some time ago, I was in this apartment complex and there was a hand drawn sign of a dog pooping on the grass - the sign then said that residents should pick up after their dog. It looked like the locals living in the apartment complex had their child draw the dog pooping in a slightly adorable style. I remember feeling kind of happy about this, like I could see a kid sitting there with some crayons painting this dog. I know there were human artists perfecting this child like style before but still feels like some humanity is getting lost here making AI paint like a kid.
"look at this image and give me variants in the style of classical japanese artists and graphics designers (be sure to include hokusai and Ikko Tanaka). be sure to tell me about each style. upscale and include the original with some designer words that are plausible"
at least two of these don't look like AI to me and are perhaps better than the original. but a non-designer is likely to pick the more busy ones.
I'm starting to think that icons are in fact the low-effort way to convey information. It's design you can just throw in anywhere without adapting it to context (except for maybe changing color).
Up until recently, you'd pay someone else to create these. The organizer of an event or concert doesn't have the artistic talent to create these, nor skills in design/Photoshop apps.
Now the organizers of those events, understandaly, go to ChatGPT so they don't have to pay someone else, and this is the result.
That said it's likely for many the results are "good enough" and the designers job is effectively lost to AI. I doubt some random small event organizer sees the value in paying someone else to use AI to make them a slightly more original poster/flyer.
I'm not sure even over time we will see people appreciate the need for skill in using these tools because there will be more noob-friendly apps that do all the prompting for you. For example in this article it's clear one could make a "make a poster" app where you just click a few buttons to pick a style, and end up with more varied designs just like in the article, and with no need for another skilled person.
I really wonder what's going on in the minds of those who make the shitty AI posters? like, are they that unaware?
for me when I see them I just get instantly repulsed
This is very important for programming and I don’t think enough people are cognizant of it
Similarly, it would be nice if there were common styles for posters that you could just use and an AI could generate and nobody would criticize you for. Not everything has to be an original design.
to me, they all look like lazy-prompting, which is the only way I ever do genAI imaging, because I fail to see why that "CPU" should be wasted on something I barely even care for.
That said ... let kids do that shit and pay them 50 or 100 bucks ...
The issue is that in my walled garden, I have not seen any of the good AI stuff. My wardens still use some home trained GPT 3.5 for most stuff, including their songs on potify and bootube. And i can't get access to current top level public AIs, either. Had the actual ChatGPT and Claude models for some while but I knew why ... otherwise I might put effort into semantics, syntax, grammar and my image generation prompts, which currently look like some MITM is speedrunning collages using haiku cowork and crayons or something ...
Not horrible is - caring about the outcome, and using AI to make it possible, irrespective of the skill level.
Horrible is - everyone trying to copy paste someone else’s work without caring.
I think, human thought + ai built is the “not horrible”, might even be awesome
I suspect this trend started with the yellow happy face. Barf.
I think the tendency to go for image generation always might be related to token costs, designing with Code & adding some generated images to the mix should be more expensive than just image generation.
How exactly did that get fixed? It seems like suddenly they can consistently produce correct text with sharp borders, even with various "special effects" on the letters, as if they'd been actually graphic-designed in rather than "painted" with the same techniques as the rest of the image. Is there actually some kind of system that does tool calls and superimposes text on a base?
Some elements are, the very saturated color or being overly busy, but not all images have these tells, and not all of them.
For a while I thought it was that sort of very subtle dithering/texture that a lot of the images have, but again not all of them.
Looking online, most seem to focus on things like the wrong number of fingers, things merging into one another, details that don't make sense, etc., but that’s not what I’m talking about.
Does anyone have an explanation for why they are this easy to recognize as AI even when they are decent?
One way to bias the generative output away from ugly generic sloppy defaults and towards something you personally prefer and desire based on your taste ... is to show it examples of what good looks like to you.
It is very hard for us to describe in words why you like a certain thing. But you can spot it when you see it. Or you can describe some aspects of it that you like or dislike after you see it -- but not before.
This approach is more accessible to casual creators -- who do not have formal training and experience to say "use corporate memphis" or "punk fanzine look with grunge typography".
(and this can apply to many fields -- not just visual design)
This has nothing to do with design. Is bauhaus the best aesthetic choice for a spring fayre? Why or why not?
What scares me is what happens after we park on these ideas for years/decades because they are cheap and fast and just good enough. Will anyone take the time and effort to continue being creative?
Here the author is asking the machine about what it knows, so there is less of an element of doubt.
For me it's about the unconventional analogies they try to express combined with their layout that even a couple crude 8.5x11 Excel plots and a poster author express better. And the human factor is an important component of poster sessions IMO.
Just like in engineering.
For legibility: the first examples are bad because they fail to easily communicate what/when/where/details in a couple seconds, mainly because the profusion of visual clutter obfuscates the message. The latter examples fare much better on that regard.
Usability is a constraint maybe more applicable to websites like the discussion I saw the other day on the design of claude-written pages (all look the same, feels ok but good UX probably lacking).
What made these historical design movements actually memorable was usually a set of newly-possible techniques joined with young people with a set of shared community values.
So if you want to make something that will read as authentically “2026” to future generations, you should make brainrot. :-)
By that logic they hate this even more because now its harder to tell its ai. This is really a person hating the means but using the ends to justify it rather than stating so outright
Like, it just throws everything in there, because it doesn't have the same friction that humans do.
They were/are not great. While I agree that spending extra 10 minutes improves the results, AI stuff are also not amazing. I think there's nothing surprising about this.
Here, client makes it with AI vs designer making it with AI.
The client doesn't really know what they want, or how to ask it properly. The designer is the one with taste, and the client pays for that.
Designers find flaws in the AI outputs, because their taste is high and prefer to just make it themselves.
(Not even touching on the hornet's nest of ethics of how these models are trained)
Guess it’s subjective. I’m looking for fair info. He is looking for design uniqueness.
I don't often say this but those jobs are ripe for replacement by AI. It won't do worse!
I guess it is like the early days of wordprocessing, where you saw Comic Sans everywhere.
In the future I think that users will learn more, and tools will get better. The true tell of AI usage will be that a small organization will have a beautiful poster. That was never possible in the past.
Go to Pinterest, search "poster", find some cool ideas, steal it and do it in Inkscape in 30 minutes.
Has the world gone crazy?
His attention is biased by the practice of seeing and understanding dozens of visual languages. But he doesn't understand that, unlike a painting, a poster isn't the purpose, the end. A painting in a museum exists for itself. A poster in a street exists at the service of a commercial message. The poster isn't the focus or the point, the message is.
He looks for visual languages, but most people would look just for information: what, who, where, when, why. If they need to spend more than a tenth of a second to decode the visual language of a poster then the poster failed.
There is a famous book on UI design whose title defines very well the design principle for things that should face the masses: "Don't make me think".
As a designer, the post author seeks the unexpected. Normal people just overlook and avoid it.
Normal people love the bland and repetitive precisely because it is familiar. That's the reason there are so many more McDonald's and similar franchise chains than fine French/Italian bistros and unique shops. That's why people listen to dumb pop and country music but not Stravinsky. That's why so many people watch Hallmark movies. People choose boredom because that's something they can easily understand.
Peopel are dumb, they don't want to think.
Humans actually prefer minimalist designs with basic flat shapes with flat colors which ironically is trivial to create and can be done without AI or talent. Most people can’t even create anything remotely close to the less appealing posters by hand.
Except for the "professional graphic designer has added typography to a poster paint drawing by his young child" one, I'd go as far to say that I actually like it, especially if you were to remake it with the assistance of an actual child.
If you ask AI to use HTML to create an 8.5x11 designed "poster" or "one sheet" it can do a great job that is indistinguishable from what anyone/artist can do in HTML/CSS.
But, fine-tuning is still required - like ask it to use less used fonts and less gradients :)
Also the "horrible" style is not because of AI it's because of what it's trained on. If anything its an indictment of the average designer not AI.
It's not horrible, no: it's off enough to make one feel uneasy looking at it without being able to pinpoint the problem.
This is really cool! I don’t ever make posters - but I can imagine these being super useful
I gave up on AI images and moved to having my agent generate html, rendering it, and then taking a snapshot in the needed size.
Even amateur work is more appealing than the AI poster look.
The analogy in my mind when I read this post was: you are asking a machine to paint a color, but the machine always paints the exact same shade, deterministically; and you'd like to explore different colors, but somehow you don't know anything about colors, don't know any of their names. So you don't have the language to ask for what you can't name.
Random sampling of colors (without names!) is a solved problem, because we've parameterized the entire universe of colors that can be perceived. It's just a very low dimension manifold, and there's even a computable metric on it such that unit-distances in that metric are what humans say are color differences of equal step size.
Are there more general versions of this? Like: "Here's a list of every human art in history: infer a coordinate system that uniformly metricizes every art that can ever exist?"
The problems right now are:
- Maintaining a consistent and coherent style/aesthetic when you have to generate lots of assets for something. For example sprites in a video game.
- Iterating over a design for more than a few passes. For some reason most models keep degrading the entire image if you keep asking for edits to a specific part of the image. Or, some problems are or become impossible for them to fix no matter how you prompt them.
I wasn't a fan of the Memphis one as it reminds me of the worst eighties and nineties designs.
Your prompts and turns help with the graphic design portion of a poster. But, if you're a restaurant owner, you're doing both the graphic design and the food photography in GenAI, which further compounds the signals of slop that can seem unsettling to someone viewing it.
The former is much more tunable than the latter, but the end diagnosis remains: if you can't tell what's bad in a design, you won't be able to tell what's good, and no amount of turns will iterate towards it. This is one layer above your scope. Art direction encompasses both, because there's a relationship between media and graphic design, especially when you have products to show.
But more importantly, if you aren’t the kind of person who could make a halfway decent text only poster before, you are going to make the posters at the top of the article. Those are objectively harder to read than something typed up in word.
You aren’t going to know to tell the AI to “ Go for a clean, unfussy, bright layout with a bold striking spring-themed graphic. Avoid pastel/airbrush/oil style art or images of people.”
The problem with a lot of AI is that the baseline is already past "good enough" for many folks.
But you can also imagine a very different approach:
Imagine if you start with a vision, and just happen to use AI tools as part of your process to realize that vision, just-like/along-with many other implements. I've seen examples where people put together many layers in photoshop or gimp, and mix with rendering, hand drawn art, photographs, etc. Very much like how some of the better programmers work with AI assist.
I've been doing that for the last six months and the results are more than spectacular for the apps I build
So no, 'create an inventory app' is not enough, you have to be specific in every sense, every detail of the tech stack, phases, checklists, roadmaps, decisions, everything that makes AI's life easier (less mistakes to make and fix) and yours too.
Next time, start with "Let's have a brainstorming session about an [inventory] app we will create and at the end write a very detailed prompt.md, here is the initial context... ask all the questions you may have before writing any code"
* Replace [inventory] with any other app you may need
And remember one thing, AI is a multiplier of both our intelligence and our stupidity, the outcome will reflect that
Edit: The link at the end deserves some exposure, it's the work of the author showcasing 100 prompts for different designs [1] and some people won't get there because tl;dr or short attention span. Get them, use them, learn from them
Community flyers have been notoriously cringe for a very long time. In the 1990s they were all Comic Sans with cringe Microsoft Word clipart. Then, the design world decided that Comic Sans was the bar for bad taste.
Even if these examples look lazy, someone still had to do the work to prompt the thing into existence and they, at the very least, found it acceptable. So, either way, it had the same amount of effort it always had.
Which isn't an accident - mobile game ads are tuned studiously on consumers actual preferences and not the preferences of designers. i.e. the people that are likely to spend actual money on the product/service being advertised to prefer the ad being portrayed here as bad.
Bluntly, being able to sidestep the whims and fashions of graphic designers is proving to be a major feature of the AI revolution.
Interesting...
(A lot of people end up using Canva for this kind of stuff, btw)
Reflecting on why I find them so offensive, I think it's because they all have this bubbly look of "low effort maximalism" where everything has an unnecessary amount of detail, which tends to make them visually overwhelming to look at.
I still have oppositions to AI art on moral grounds, and I doubt I'd ever hang a poster that I knew was AI-generated on my wall, but to give the author of this post some credit, I would be way less offended if the AI art that my city generated looked like any of the examples on this page.
They are not OK.
These models are built on IP theft from artists who are now losing work to this slop. Even if you don't see the difference (rest assured, most of your audience will), the morality of it is terrible.
It's like dating someone who only uses a perfume/cologne but they do so because they don't want to take a bath. You could have done BOTH but you opted to do just enough to not make me not want to hold my breath.
It’s hard to respect a piece of work or take it seriously when it feels like the person who made it didn’t think it was worth giving much consideration. You’re asking someone to stop, look, and care about your poster and whatever it represents, but you haven’t given them much reason to believe you cared about it yourself. If you can’t take it seriously, how should we? It isn’t really about whether it took five minutes. It’s about whether there was any thought behind those five minutes.
So, I read this article as if it had the following title: “If you insist on using an LLM to generate visuals, you still have to put some thought into them.” But then, that starts to defeat the point for anyone who was using an LLM to avoid that effort in the first place, doesn’t it? You can make the process easier, but you can’t just assume that having produced something means you’ve made something worth sharing.
At the end of the day, I think there are valid uses for LLMs and there are uses that don’t add much of anything. As a consumer of content, the ones I respond to tend to be the ones where the LLM’s involvement isn’t the most obvious thing about the work. I want to see the person’s idea come through. A very light touch, not a deluge. This can absolutely apply to creating visuals, but it requires judgment, revision, and a willingness to do more than accept the first thing you’re given.
And it seems like a lot of people aren’t willing to put in that effort. That’s fine. Their work will continue to be distinguished by that lack of care, while people who are willing to put more into it will stand out. The initial novelty only carries something so far. Once you start picking up on the familiar patterns, that sense of something being slightly off becomes hard to ignore.
So, moving forward, I’m not so sure human creativity and input are things that can simply be outdone and made irrelevant. Maybe they’re an additional layer that keeps giving us somewhere further to go. An LLM can imitate what people have already brought to the table, but given access to that same LLM, we can bring our own experiences, ideas, and judgment into the mix. The tool gives us a starting point. I don’t see why we should assume it also determines how far we can take it.
But I'm fine with the beer festival phoning it in. I guess my only issue with the in-the-wild poster example you found is it does look... bland and just aestetically bad. Your example AI poster styles would be a huge improvement! I can't say they're like, impressive in anyway or winning any awards since they're also bland, but aestetically they hold up and IMO, actually communicate the info better than the ez-slop original.
Maybe to put it another way: if it was 2015, and an craft festival and a beer festival both used the same incredibly lame looking Word template for posters, I'd have the exact same opinion.
Think of the absolute worst, dogshit offshore developer contractors you have worked with. It’s the same thing for design. In the 1% chance they can even understand what you want them to do, you then have a 1% chance that they are capable of executing it in a barely satisfactory way.
Soon enough it will be harder and harder to tell, and all their feedback is being scraped to improve the next model.
This already demonstrates 2-3 extra sentences of prompting and you get a completely different style that is harder to call out.
This seems to be the crux of the issue. It's not that the AI posters were bad, but has all the hallmarks of low effort. And if the organizer can't be arsed to put effort in their poster, why should anyone think it will be an event worth attending? The quoted prompt is not something someone can think of off the cuff. It requires someone who have seen enough posters to know what they would like and what not to put in. That takes effort. It's called AI slop not because it looks bad (though I do think it is), but no effort is put into them.
There's no ethical way to use AI art, it's all based on theft.
this is dumb as hell. Instead of feeding it through an LLM just make it plain text comic sans and it'll be better. Word clipart looks more palatable than this
I guess it works for the target audience.
No, they aren't.
judgement + taste is the difference maker.
The AI obsession is ruining every conversation.