SDK published for Ouya - Apache 2.0 licensed
ouya.tv
ouya.tv
Please note that we’re still working on releasing the
source code for various elements of the ODK — and since
some of it is compiled object code, you won’t have access
(at least not today) to every single line we’ve written.
When the ODK doesn't contain any sources for stuff other than the samples, but hey, it is a work in progress I guess.(nb. as per other threads, the ODK is just providing controller, in-app purchase and launcher support; they're not repackaging the google SDK, which is nice to see~)
They are actually not allowed to do so anymore, as of about a month and a half ago; Google decided they didn't want to be quite so open going forward.
> Section 3.4 of Google's new terms, which were updated Tuesday, reads, "You agree that you will not take any actions that may cause or result in the fragmentation of Android, including but not limited to distributing, participating in the creation of, or promoting in any way a software development kit derived from the SDK."
-- http://news.cnet.com/8301-1023_3-57550824-93/google-modifies...
Windows: TBD
Eclipse: TBD
... and no working homescreen, no friends lists, no simulator capable of working with the controllers, a dummy API for the store, no final hardware, no final controller, no documented UX+UI guidelines, and it's shipping in March?
My faith falters.
That being said, I'm happy for Steam's Big Picture, where I can actually build a HTPC myself and still enjoy the living room coziness for playing.
I also think its biggest market in the long term may be for young kids, like from 5-12 year old. That being said, I hope they upgrade it with more powerful and more modern ARM chips as soon possible.
If it cost a lot more money it would become difficult to justify the purchase for an existing console owner.
Can somebody explain the joke?
On the other hand we might see positive reports. I'm sceptical but not as cynical as you :)