Redundancy would be fine. It would help in edge-cases like that.
Where exactly would the UI benefit from "drawing lines"? I'd say the visual hierarchy is rather obvious.
I'll say more: most separators people use in their UIs are completely unnecessary. They should be used sporadically when you don't have a better way of segmenting the interface.
> No visual differentiation between sections of the UI, no clear indication of what's tappable and what will happen on a tap
What section of the UI are you referring to exactly? From the screenshots in their blog post it seems to me like the visual hierarchy is preserved and without using the app at least I can form an immediate expectation as to the function of each button. (And what is clickable and what isn't)
> no indication of scrollable areas beyond content being cut off
What type of indication would you like to see here? I think most users intuitively understand that visual cue. An always-on scrollbar would introduce unnecessary clutter..
Many people I met everyday have to be given tutorials where to click in modern apps. I guess all these devs live in a bubble with other devs and make such comments.
Let's make everything a guess work and over many years forced people to learn to tap everywhere to do everything. Good game.
Of course the hottest of hotspots are always the high-contrast button-looking things, but I can understand the trend towards card-ifying or completely unwrapping touch targets given that users stab more freely than they used to.
Just like "customers keep running into our glass door" doesn't imply approval of glass and it doesn't mean you should turn everything into glass.
Many people I met everyday have to be given tutorials where to click in modern apps. I guess all these devs live in a bubble with other devs and make such comments.
Let's make everything a guess work and over many years forced people to learn to tap everywhere to do everything. Good game.