I've been fascinated by O'Neill cylinders my whole life. I directed the build w/ Claude Code, and the modeling mostly Claude driving Blender through MCP. Lots and lots of prompts, tweaks, performance tuning. It's been a absolute pleasure.
Are you doing angular sector culling here, or does the concave geometry keep frustum culling largely ineffective?
yes, the geometry weakens the plain frustum culling. Looking up, the opposite valleys are "in frustum" so the main strategy is distance tiering.
Really cool. Thanks for making this. Any plans for a Stanford torus?
Fantastic stuff, does it also work in VR? I could live there.
thanks! I've lots of requests for VR. Not yet, but it's on my backlog. I really want to focus on polishing this first.
super impressive this all runs in the browser and love the narration